Doom VFR Reviews

Doom VFR is ranked in the 44th percentile of games scored on OpenCritic.
7.4 / 10.0
Dec 3, 2017

Doom VFR is an experience to try absolutely (even better with the free movement), but as a game itself it was reasonable to expect something more.

Review in Italian | Read full review

7 / 10
Dec 5, 2017

Doom's trademark demon slaying translates well to virtual reality, but Doom VFR feels more like a warning shot than a BFG blast.

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7 / 10.0
Dec 4, 2017

Doom VFR is a remarkable experience in almost every way. There are intense battles, terrifying enemies, and amazing settings to explore, all tied together with a combination of creepiness and wit. All of this is almost upended by one of the worst control schemes ever implemented on the (admittedly difficult) PlayStation Move controllers. Doom VFR is still well worth playing (in fact, it's a blast), just go into the experience with the understanding that no matter which controller you decide to use, you won't be 100% satisfied.

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7 / 10.0
Dec 3, 2017

Despite its scattershot approach to control and bite-sized scope, DOOM VFR provides a tantalizing, gore-soaked and adrenaline filled peek at the future of PSVR.

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7 / 10.0
Dec 4, 2017

A worthwhile attempt to bring one of the most seminal shooters to VR. Gory and visceral lead-based exorcism, let down by some frustratingly inadequate controls.

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Dec 6, 2017

Doom VFR has some of the most satisfying and gratuitous action you can get in VR.

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7 / 10.0
Dec 3, 2017

Doom VFR leverages extant resources to construct an intimate sensation of murdering hell demons in virtual reality. Dealing with Satan entails a short list of sacrifices which Doom VFR obliges through its compressed experience, inadequate control options, and risk averse experimentation. Safe and sensible, however, are sufficient labels for Doom VFR's pledge of menacing intensity.

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7 / 10.0
Dec 4, 2017

A triple A shooter with fantastic mechanics, chained down by its demonic controller options

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7 / 10.0
Dec 15, 2017

When Doom VFR is at its best it's a fast paced game that uses VR to shine. It just holds up the action a little too often, and requires making some control compromises.

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7 / 10
Feb 23, 2018

Overall, DOOM VFR is fun once you get the hang of things and as long as you're in the zone, it's an entertaining experience. It has its quirks, but it has more to do with how PS VR is setup and how it works and not with the game itself. You're looking at around 4-5 hours for completing the game, which is definitely a nice chunk of gameplay for a virtual reality release, but your mileage with the game will depend a lot on if you're someone who suffers from motion sickness when slowly moving through a VR experience or not, since the speed at which you need to teleport/move and shoot at demons can certainly push you closer to the “I'm not feeling so well” edge, so do keep that in mind if you're considering getting this one!

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7 / 10.0
Feb 27, 2018

Doom VFR won't look as badass as the last main installment's version looked on regular televisions and gaming monitors, but such is the burden of enjoying it all in VR. Sure, you'll have to forfeit the complete run-and-gun tactic that was almost required, and you'll need to take more of a strategic approach until you're well versed in one of the three control schemes. It's easiest with the DualShock 4 controllers, miserable with motion controllers, and downright fun with the Aim controller, so the play style is up to you. It's not a masterpiece, but it's a pretty good start. It feels great that the game wasn't a quick money grab priced at the full $60, and it gets a pass due to the lack of VR titles, but any sequel that comes next will have to really step up to the plate. The motion controller difficulties can't persist, or it'll be a major downfall for the Doom franchise in the VR marketplace.

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Heavy
Top Critic
7 / 10.0
Dec 6, 2017

Even though it retains a lot of the fun of Doom (2016), it's more of a supplement than an enhancement.

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6.5 / 10.0
Dec 4, 2017

Doom VFR sets new standards in terms of graphics on PS VR. It's a shame this great shooter irritates on every step due to its awful controls. All in all, it's fun, but it ends too quickly.

Review in Polish | Read full review

6.5 / 10.0
Dec 12, 2017

Doom VFR doesn't quite live up to its original counterpart due to its limitations both in content and controls. There may be some enjoyment to be found for die-hard Doom fans, especially given the budget launch price, but even if living Doom in VR is a thrilling experience, it's stil too little to recommend the game to everyone.

Review in Italian | Read full review

6.5 / 10.0
Nov 30, 2017

DOOM VFR looks like DOOM, and often feels like DOOM. Unfortunately, it is severely hampered by its controls.

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6.5 / 10.0
Jan 13, 2018

Doom VFR is a good attempt but I feel the game fell short due to issues that could/should have been resolved. What makes an FPS game great isn't its story or the pretty graphics, it's the controls. You need to have rock-solid controls in a game like this in order to fully immerse yourself and control whats going on around you. Having the three methods with no way to customise them let the game down and really impacted on my overall experience.

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Metro GameCentral
GameCentral
Top Critic
6 / 10
Dec 1, 2017

An inspired effort to try and make Doom work in VR, but the limited control options on PlayStation VR leave the action feeling clumsy and frustrating.

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6 / 10
Dec 1, 2017

Bethesda's really tried to make DOOM work in virtual reality, but despite supporting all three of PlayStation VR's control options, it doesn't really feel like the title was designed with any of them in mind. That said, if you can ignore the flaws with whichever peripheral you choose, then the over-the-top action of id Software's series transfers well, and this is arguably one of the better looking virtual reality titles to date. It's a little on the short side, but the price point reflects that, and the gunplay is still as intense as it's ever been.

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6 / 10
Dec 6, 2017

Looking like a DLC for the 2016's DOOM, VFR can easily be considered a pleasant experience as it's still a bloody nervous FPS. But none of the ways to control the main protagonist feels fully satisfying, which is too bad.

Review in French | Read full review

6 / 10
Dec 2, 2017

Doom VFR, at it's absolute peak, is a tense and frenetic experience that really sells the Doom experience from the big guns to the fast-paced battles to the revolting denizens of Hell itself. Unfortunately, these moments are few and far between. Ultimately though, Doom VFR is marred by a combination of control schemes, none of which feel truly intuitive. Takes some getting used to, but rewarding to those who are patient.

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