Marvel's Spider-Man: Turf Wars Reviews
Marvel's Spider-Man's first DLC as part of The City that Never Sleeps campaign was an outstanding opening that has players teaming up with the lovely and deceptive Black Cat and ending with a bang. Now the adventure continues in Turf Wars where Hammerhead attempts to secure control over New York using whatever means possible. Turf Wars doesn't carry the same charm as The Heist but still delivers a sold penultimate finale with a shocking cliffhanger.
Black Cat was a more formidable foil but Turf Wars continues to play to Spider-Man's strengths. Despite the one-note villain atmosphere the team at Insomniac managed to craft a compelling world around the conceit. With two thirds of the season pass in the bag I can honestly say that I'm invested.
With a new villain to fight in Marvel's Spiderman, the DLC Turf Wars and Hammerhead character seems enough reasons to try the new content but unfortunately, once again it's below our expectations.
Review in Spanish | Read full review
Turf Wars does a good job of overcoming some of the challenges of being the middle segment. There was enough progress to leave me interested in the conclusion, without enough to make it pointless. Even if this is good, gameplay leaves a lot to be desired. Even if it's fun to take out Hammerhead's hideouts, complete new challenges and stop various crimes, it doesn't feel like a massive leap from the main game. Sure, if you really want to play more it's nice to have, though the main attraction is story and that hinges on how much you care about Hammerhead's plan.
Compared to the first DLC, Turf Wars is much more combat focused. Overall, I didn’t like it as much as the first DLC, not because combat isn’t fun, but it’s gotten quite repetitive and tedious. Still, I suspect part three, arriving next month, will strike a better balance overall, as it completes the City That Never Sleeps story arc.
Turf Wars definitely lacks the spark of The Heist. Not only is it short and a bit lacking in ideas, it genuinely feels like a middle-of-the-road DLC that bridges a thrilling beginning and what will almost certainly be an exciting end.
This DLC content comes off feeling a little 'more of same.' It doesn't introduce anything terribly new, and feels like it has less content and depth than the first chapter. I'm holding out hope that the third chapter can wrap this up neatly.
As a stand-alone chapter though, Turf Wars adds very little to this universe created by Insomniac with a shallow villain and a forced turn for a character that was handled far better in the main campaign.
A grey second act that ultimately sets us up nicely for a far brighter finale.
Turf Wars is a minor step backwards because of the high bar set by the main game and the prior episode. It set up a story worthy of telling and had a promising ending that this installment doesn’t quite squander, but meanders through.
While some may be disappointed with the lack of new features or gameplay additions in this string of DLC, the effortlessly fun swinging and fighting, along with an interesting narrative, makes it worthwhile for those who are happy to play more of Marvel's Spider-Man. The Heist continues the City That Never Sleeps story well, further developing characters we're familiar with as well as introducing us to a nasty new bad guy in Hammerhead. It's not the longest or most original DLC out there, but those looking for an excuse to keep playing will definitely be satisfied.
The enemies feel more dynamic, and while the content is limited, the story is short, and the plot is easy to feel indifferent towards, Turf Wars is fun and leaves us wanting more in the way of Yuri’s ominous storyline.
As many faults as I can find with Turf Wars, it's still a lot of fun to play. Stepping back into the Spidey suit is exhilarating, and this chapter offers up some of the toughest challenges yet. Turf Wars is more Spider-Man, and while it's a lot of fun, it mostly retreads on things that we've seen or done in the main campaign without meaningful advancement.The story has a lot of dark potential, though it's clearly the middle of a three-part arc. It rushes its opening and conclusion, but does touch on some very interesting themes. We've still got one DLC chapter to go that will close out The City That Never Sleeps story arc. I'm hoping that it actually ties up some of these loose story threads, despite each DLC being available individually. More and more, it's looking like the best way to experience The City That Never Sleeps is as one big arc, rather than broken into chunks through the split release (and if you're waiting on all three to release before jumping in, keep an eye out for a giveaway from us next month).
The second DLC is a step back and Hammered is a less interesting villain with a very poor characterization. We hope that Silver Lining, at least, will be a perfect finale.
Review in Italian | Read full review
In truth, the real value of Turf Wars is entirely dependent on the final piece of DLC scheduled to hit a month from now. Provided it delivers on an exciting finale, all of the rough spots in the tale will be worth it. Until then, your enjoyment of the Turf Wars DLC will be entirely dependent on how excited you are to fight loads of enemies and how invested you are in the characterization of one of your allies. Overall, it isn't great, but it does enough to keep things intriguing until the final installment.
Although there is not much improvements comparing to the previous DLC, Turf Wars is still a solid action-adventure due to its core gameplay mechanics, and plays an important role in laying the ground for Spider-Man: Silver Lining.
Review in Persian | Read full review
Like the first one, second DLC does not bring with it anything new, and is aimed at those who are looking for an excuse to return to the game in the form of an interesting story, but for those looking for something substantial this also isn't it.
Review in Arabic | Read full review
Marvel's Spider-Man: Turf Wars was a step down from the last release, but builds towards what could be a very exciting conclusion.
Turf Wars is a step back when compared to The Heist; suit selection has improved (the original Iron Spider is amazing), but it's extremilly short. Fingers crossed this means the last and final episode will be a grand epic finale.
Review in Spanish | Read full review
A DLC that makes almost the same things as previous DLCs but being less interesting.
Review in Spanish | Read full review