Vane Reviews
An ungainly but hypnotic exploration of worlds in the making and unmaking, and a fresh spin on the ethos of Team Ico's games and Journey.
Vane's atmosphere, music, world, and abstract story are affecting and strange, but the bugs and design lead to unnecessary frustration
Vane follows in the footsteps of many arty puzzle-platformers before it, but a lack of a strong voice and purpose keep it from being great.
Given this game's artistry, the child is a surprisingly ugly thing. It moves like a mole through molasses. Traversal is a major part of the game's puzzle landscape, but the child never feels entirely connected to the ground, dragging its feet through rocks, or floating weirdly over perches.
Whether you’re a big indie fan or a newbie like me, Vane is well worth your time.
It's clear what sort of tone or manner of presentation Vane is going for despite its short run-time and undeniable vacancy of explanation.
Vane has some good ideas, but in stretching them out for too long across a pretty empty world, it soon becomes tiresome and frustrating.
A missed opportunity. Vane had a lot of potential, but finally it wasn't used in terms of creating a compeling game.
Review in Spanish | Read full review
Vane boasts some gorgeous visuals for an indie game but sadly suffers from a litany of bugs and strange design choices.
Vane is a strange game. Its art direction and visual design frame a grandiose, otherworldly affair, but its puzzle design and narrative squash those expectations, ultimately providing a frustrating experience with fragments of its original vision.
Despite its deceptively intriguing prologue, Vane quickly goes from a journey of discovery to a laborious chore, mainly due to the abundance of technical issues and a lack of a decent save system.
Video games have really changed as a storytelling medium. what was once a casual dash from left-to-right, dropping baddies and collecting shiny objects, opened up into new realms of drama, narrative and even philosophical messages. Of course, that doesn't make these games immediately any better than the goofy platformers and shmups of gaming's formative years, but it has been amazing to see the many different ways gaming has been adapted by talented designers to tell all manner of dark, abstract and inquisitive tales.Into a busy market of chin-stroking titles such as The Missing, Gris and Gone Home comes Vane, a new PS4 adventure from Tokyo outfit Friend or Foe. Vane, like its brethren, eschews typical action gameplay to present a mood-piece adventure, not dissimilar from the work done by Team ICO. Vane wants to put freedom back in the hands of the player, letting them engage in a strange, mystical journey - without hand-holding - and with player-led discovery being the ultimate prize.
An atmospheric and often perplexing exploration game that suffers from bugs, uneven level design, and an unwavering dedication to leaving you to your own devices.
There's only so much to say about Vane, an exploratory experience one can get through in a single sitting, without veering into spoiler territory. Vane is a game that feels like it wears its thematic elements on its sleeve, all without a single spoken or written word. Those themes include “instinct” and “exploration” at the ground level, and from there are likely up to how the individual player perceives the story as it develops. In its refusal to hold your hand or even guide you a little, Vane feels like it stands out among its peers as a vehicle to deliver narrative agency for players, not because they have a list of choices to sift through, but because they are presented with an environment and scenario that is so freely open to interpretation. With Vane, you get out what you put in, and while you may not come back to it multiple times, that first one is a doozy.
Six months later, Vane got rid of critical errors, but did not become a good game. A dark story about the fall of civilization, sometimes nice puzzles, beautiful landscapes of the desert world and a powerful atmosphere can not pull boring gameplay, terrible controls, empty locations, indistinct ending and the lack of adequate navigation. And this is sad.
Review in Russian | Read full review
There is nothing about Vane that redeems it. This review reads like a list of complaints instead of constructive criticism because there isn't even anything to be constructive about. It's a game that's a challenge to play simply because it challenges your patience.
Beautiful visuals and suggestive atmospheres are not enough to save Vane, whose obscure and not always working mechanics make the player feel abandoned in a poorly conceived world.
Review in Italian | Read full review
Unfortunately, Vane’s most interesting segment is overshadowed by how it manages to combine all of the game’s problems.
Vane is exhausting, ponderous, bewildering, endlessly frustrating, needlessly obtuse, narratively unsatisfying, mechanically clumsy, and technically shoddy, all shot through a camera so ill-equipped to deal with the rudimentary task of showing you what's happening on screen that you might as well pop a blindfold on and try using The Force.