A direction-less, offensive and pitiful mutation of genres that doesn't leave a strong mark in any ripped from other sources.
Away: Journey to the Unexpected begins as a fun and lighthearted romp with a few very unique wrinkles to its gameplay. Unfortunately, this quickly unravels and is severely hampered by poor design choices that sour what was first an enjoyable experience.
Just a few weeks ago I wrote about how I wished more games would embrace the absurd, and that’s exactly what Away: Journey To The Unexpected set out to do. It succeeded, but oh boy did it fail.
Away: Journey to the Unexpected tries to do a lot at once, which is a tall task for a game mostly built by just a pair of people. Ultimately, its strange direction lends to the charm of it all, but it's also clear the game is lacking in a few key areas — namely, shoddy combat and inconsistent level randomization. Still, it was billed as a "feel-good" indie and I'd have to agree. Despite its faults, I'm happy to have played this weird game.
Wonderful presentation, fun abilities, and a good sense of humor help buoy Away along, but it's disappointingly light on content and has no real replay value.
Magic mushroom design, endearingly wacky NPCs and visually plush environments are mixed with simple and fun gameplay countered with patience testing level repetition adding up to a fairly unique short and sweet FPS.
AWAY : Journey to the Unexpected can be seen as a charming, crazy, thankfully simple and short game to spend an afternoon on. Sadly, it is also a hollow, redundant and not very interesting experience.
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Away: Journey to the Unexpected is a thoroughly abnormal game that triumphs when its oddities all click. When you're rolling out there switching between your little boy, robot bounty hunter, and drunk wizard and blazing through battles against colorful foes, it's excellent, but when the repetitive areas and roguelite malaise starts to creep in, it falters. If all works out, by the time you hit that point, you'll be rolling the credits.
AWAY is a brief, humorous and adorable first-person ‘roguelite’ that puts the emphasis on fun and good vibes instead of challenge