Fire Emblem: Three Houses
Fire Emblem: Three Houses offers an incredible amount of choice, and a story that deserves to be viewed from more than one angle.
Fire Emblem goes back to school for the most epic, generous and dynamic outing for the series yet.
Fire Emblem: Three Houses fully realizes a new, meaningful direction for the franchise that makes it the best it has ever been.
A disappointingly clumsy attempt to evolve the Fire Emblem formula, that takes little advantage of being on the Switch, but the anime melodrama and fun combat still entertains.
Fire Emblem: Three Houses combines fun social elements and tense strategy combat wonderfully, making it hard to put down
Fire Emblem: Three Houses is a game that is mechanically complex, consistently rewarding, and very hard to put down.
The lack of map diversity doesn't take away from the visual splendor of the game, though. While much of Three Houses is seen from an overhead perspective, initiating combat zooms the camera in, showing off gorgeously animated soldiers in combat. During a particularly tense battle, Claude, the house leader of the Golden Deer, tosses an arrow into the sky before catching it and firing off a critical hit to take out a pesky enemy pegasus moving in on my healer. These flashy moments happen all the time and are unique to the two dozen classes in the game, so there's always some new animation to get pumped over.
[Warning: This review contains spoilers] The gameplay in Three Houses feeds into the story elegantly.
Fire Emblem: Three Houses soars on to Switch with a fully-realized school setting, deep character customization, and multiple full-length campaigns. While it loses momentum in the second half, it still manages to come off as a striking reinvention of the well-worn Fire Emblem formula. That makes its first real console appearance in more than a decade a triumph.