Pathway brings together RPG tactics and roguelite progression with a unique Indiana Jones setting, but it doesn't have the depth to feel replayable.
Crisp combat let down by boring enemies, repetitive missions and a disconnected story.
Pathway is a workmanlike XCOM-lite whose breezy tone stumbles into some tired tropes.
I think it’s a generally inoffensive game with extremely charming presentation that’s badly suited for the ritualistic plonking down of oneself in front of a chunky desktop PC
Pathway can count on an outstanding art direction, but there are many issues preventing the players to fully enjoy the game.
Review in Italian | Read full review
A worthwhile excursion, Pathway's unrealized potential hurts my heart.
Pathway throws in a lot of different gameplay elements, but it does everything well. The strategic combat is simple and fluid, and doesn't outstay its welcome. The vignette-like adventures are palatable and entertaining. And perhaps best of all, it's one of the best looking pixelized games in recent memory.
While Pathway has a lot of interesting ideas, none of them are executed in a way that makes them compelling. Chucklefish nails the setting of the pulp era but not the feeling.
Whether it’s the allure of recruiting a new teammate or uncovering lost treasures in ancient tombs, there’s always something to expect when you play Pathway.
Pathway is a decent game, but it could be superb if a few more events were added into the randomised event tiles and the campaign storyline was strengthened. The combat has a solid strategy core to it, and the music and visuals are both brilliantly crafted. Variety is the spice of life and video games; Pathway just needs to add a bit more of that spice to make it stunning.