Dread Nautical Reviews
Performance issues could be (at least, partially) ironed over with likeable, interesting characters and a compelling mystery, but Dread Nautical just doesn't deliver one.
Dread Nautical does a lot of things well but it feels a bit unpolished on Nintendo Switch.
This game has been so much fun to play. Even when I am cursing at the screen during a boss fight, Dread Nautical has me coming back for more.
Dread Nautical is an example of how a great concept can turn into an equally brilliant disappointment. The game boils down to collecting items, searching for survivors, destroying a boss or a cluster of opponents, and repeating the same thing. Add to this a crooked camera, average graphics, poor balance of characters and ammunition, completely non-scary world where there is a collection of Necronomicon pages, but there is no place for the sticky horror of Lovecraft, and you get a mediocre product that you dont need to play.
Review in Russian | Read full review
Dread Nautical has a fantastic minimalistic art style with a classic polygon feature that adds to that retro feeling.
With tons of character customization options and non-irritating procedurally-generated level design, Dread Nautical has enough meat on it to justify several playthroughs. Tactics fans shouldn't hesitate to pick this one up.
Dread Nautical offers minimalistic graphics and gameplay. The core gameplay loop is too repetitive to be interesting beyond a few hours. Survivors, combat, and looting all needed to be fleshed out more to create more engaging systems. Dread Nautical is a cruise I won't regret skipping.
Dread Nautical provides a very good turn-based adventure underneath an unfortunately cartoonish presentation. It can't quite figure out if it wants to be scary or goofy, but the gameplay and level designs are deep enough to keep players engaged throughout.
Dread Nautical has the unenviable position of following two genre giants that moved into its launch window, but it holds its own as a worthy opening act.
We were hoping to find in Dread Nautical an uncut gem. In the end, we received a game that does not live up its potential and becomes monotonous pretty quickly. The lack of variety and depth turn this interesting concept into a mediocre game. The mix of RPG and tactics although well thought out, shortly turn into a routine without any joy. There is no thrill or scare, but plenty of annoying moments generated by the chores of item management. Dread Nautical wanted to be a place of madness, but it turned into another dimension of boredom.
In a sea of mediocre, mobile-born, turn-based tactical RPGs, it's easy to find something even more lifeless than Dread Nautical, but that doesn't say much. Zen Studios' creation lacks the depth usually expected from the genre, is way too repetitive, and even seems uncertain of what kind of atmosphere it wants to have. The only dread players will feel here is from the lengthy loading times.
The many elements of Dread Nautical culminate in a formula that makes it enjoyable to chip away at the challenging campaign.
While there are a few solid survival games on the Switch they’re a pretty eclectic bunch, ranging from more action-oriented to more strategic and each with their own degree of challenge and some other unique qualities...
Dread Nautical is an interesting title that is unique in its core concept. It doesn’t ham up its sense of foreboding, nor does it hammer you with difficulty in the lowest setting. Its user friendly approach wants you to enjoy everything it has to offer before you move on. Team and resource management are 2 key elements that keep you playing. Who do you save, and who fends for themselves? You have limited food, who eats, and who starves? It’s tough, but as the group leader you must decide! Do I recommend it? Absolutely! A copy can be purchased here! Search, gather, help, fight, and sound that horn. This is your life until you solve the mystery surrounding your presence on the good ship “The Hope”.
There will be games that make you feel like you don’t want to play them because they are so bad. Dread Nautical is that game for me. This game has many things that made me not like playing it, and I will be honest in that I have not beaten this game. I’ve had this game for a bit now, and whenever I start doing a session, I need to stop playing it 5-10 minutes at each time and at this point, I have grown tired. So why do I not like this game? Let’s find out.
Dread Nautical is a roguelike game that wants to do a lot of things, but it can’t do that so well as we expected. The gameplay is confusing and it seems unpolished, but we loved the minimalist art style.
Review in Italian | Read full review
That said, if you don't have turn based games under your microscope, and like the look of Dread Nautical--this might be a good start for you. It's a good one to enjoy without the jaded lens that I seem to bear, and I even gave it to my ten year old to enjoy...which I'm happy to report they did (and learned it pretty quickly without any help). So, proceed with caution, get a few different viewpoints under your belt and best of luck to you sailor!
With its engaging story and enjoyable combat mechanics, Dread Nautical has the potential to make a splash on the Nintendo handheld. Even after making it through the demonic ship, there’s enough variety and a strong enough combat system to encourage multiple playthrough.
Dread Nautical has a Lovecraftian horror theme, though it’s subtle it’s there. There certainly wasn’t anything in the game that I found to be scary as such, maybe a little bit more horror added to it would help in this area. The core gameplay goes round in a loop, start the day, roam the decks, find resources, and try to survive. After a few runs I found this got boring pretty quickly, there isn’t much variety in the style of the decks on the ship and after a while they all feel much the same. The tactical combat is nothing unusual that hasn’t been seen before and I recommend looking else where if that is the genre you’re looking to play.
GOOD - Dread Nautical is a tactical turn-based RPG with some roguelike elements. Mixing these elements with a compelling story, interesting characters, and the classic risk and reward systems works well. Ultimately it reminded me of the board game Clue come to life mixed with a little bit of XCOM. The repetitive layout of the ship and enemies put a damper on what otherwise is a great concept for a game.