Redout: Space Assault Reviews
In no way, shape or form could Redout: Space Assault be considered required playing.
Redout: Space Assault isn't a bad game by any means, it just isn't an exceptional one either. This is a bargain bin game, the kind of thing that's worth a few hours of your time after you've picked it up on a deep sale. Intense shooting action and outstanding visuals languish in the shadow of repetitive design and generally shallow gameplay, making for an experience that's just pretty good once all is said and done, but hardly something that's going to top genre lists at the close of 2021. If you like Star Fox and are simply desperate for something to fill that void, this may be a good buy right away. Otherwise, wait it out and maybe play this one a while down the road.
Redout: Space Assault dabbles in numerous space shooter concepts but doesn't strike a chord with any of them.
If you're a fan of on-rails shooters, Redout: Space Assault is an enjoyable, if limited, addition to the genre.
A competent (mostly) rail-shooter with nice graphics and very simple gameplay.
Review in Italian | Read full review
Even with the small faults it has, that doesn’t keep Space Assault from being a great time. The action is both familiar and fun, the visuals are pretty great, and at the price of 10 bucks, you can’t really beat it. I had a great time with Redout: Space Assault; it brought back some old fond memories and let me feel like an ace space pilot with some simple controls that anyone can pick up and play. If you’re a fan of Star Fox, this is one that you don’t want to miss.
Don't be fooled by the impressive visuals. This dated and deeply unsatisfying arcade shooter manages to make space combat feel flimsy, boring and anything but immersive. Perhaps on a mobile phone, its limitations can be overlooked but on a console it's not worth bothering with.
Redout: Space Assault is an aestetically brilliant rail shooter, with a casual-gamer oriented gameplay but a lot of sci-fi appeal. Pleasant graphics, good sountrack and low price.
Review in Italian | Read full review
A pretty but repetitive space shooter.
Redout: Space Assault is a reminder that I should fire up Star Wars: Squadrons again. While it's visually appealing given its discount price, it fails to deliver fun and engaging mechanics. If you want an indie and don't dig on Star Wars, there's House of the Dying Sun, an excellent indie that's over four years old and retails for $20. Even in a genre as niche as the space shooter, there are better options available.
Although it tries to shake up the shooter forumal, Redout: Space Assault doesn't fully succeed, with a lack of clear instructions and a control scheme that's not intuitive. Although there's plenty of action, it's not as satisfying as it should be to shoot your way through space.
While there is plenty to like about Redout: Space Assault, it just doesn't do enough to distinguish itself from the iOS outing. Mechanics issues, not to mention sporadic difficulty spikes, plague the progression through the campaign and rob players of what could've otherwise been a memorable experience. Buckle up, because it's coming in for an extremely bumpy landing.
Italian developer 34BigThings is shifting gears a bit with Redout: Space Assault. A prequel to 2016's spaceship racing game, we're now being treated to a (heavily) Star Fox-inspired experience. Strap in as a young pilot, fight the resistance, and blow your ship up a lot.
Most players will probably blast through Redout: Space Assault in just a few hours. It’s a game that doesn’t try to do anything special, but it provides enough entertainment, particularly if you enjoy some arcade-style space-shooting action. And for less than a tenner, that’s fair enough.
Its phone-based origin is clear. The big battles are, at first, fun and exciting. But the fourth or fifth time when almost the same scenarios appear it is hard to summon the energy to do it all again. More variety is needed to make this on-tails space combat experience attractive in the long term.
Racing pirates through the canyons of asteroids, or getting a multi-lock on a huge swarm of enemies as you dodge incoming fire is just as exciting as it should be. Redout: Space Assault gets very close to being something truly special. I would say I look forward to seeing them nail it with the next entry, but based on the series thus far, Redout 3 is likely to be a puzzle game or maybe a first-person shooter.
It may offer solid space combat but Redout: Space Assault's lack of ambition to try anything new holds it back from being special.
Redout: Space Assault's mobile game roots sabotage what could have been.
A glimpse at the trailer for Redout: Space Assault certainly shows promise, delivering some solid space shooting visuals and a great sense of scale as well...
While I enjoyed Redout: Space Assault, I can’t proclaim to have loved it; the visuals, soundtrack and voice acting gave me plenty to smile about but there’s a rinse and repeat feel to the levels that make it difficult to describe as ‘must buy’. The game comes across as being a little bipolar, neither fully offering a frantic shoot ‘em up arcade experience or the more fleshed out mechanics of something more substantial. It straddles a strange middle ground that, while enjoyable, sadly does not wholly succeed in either camp.