Redemption Reapers Reviews
Despite having some fun wrinkles on the tactical RPG formula, Redemption Reapers is too frustrating in its early levels to justify the thin plot and undeveloped characters. The music is the only consistently stellar part of the game, which is let down by uneven visuals and poor gameplay balance. You're better off looking elsewhere for your tactical RPG fix on Switch.
Despite a lack of imagination in its story and setting, Redemption Reapers is not without appeal. Strong production values, excellent music, and solid core combat mechanics promise an engaging experience. Its stabs at originality are both appreciated and a mixed success. Better balance, less oppressive mechanics, and shorter, streamlined missions could make Redemption Reapers an attractive choice for fans of tactical RPGs.
Redemption Reapers has a promising combat system, but the story fails to impress and the early game maps prevent the combat from truly shining.
The tactical RPG Redemption Reapers doesn't have any serious issues, but it does suffer from the little death of a thousand paper cuts. With a few minor adjustments, this could be a really good game. As it stands, it's just an OK game with a very good soundtrack.
Redemption Reapers is a strange, sometimes admirable, and sometimes frustrating tactical RPG. It has several intriguing components conceptually, both in its narrative and mechanics. But in places it falters in execution, leaving behind an uneven though interesting experience.
After the great success of Ender Lilies, we expected that Redemption Reapers could follow the same virtuous path of the previous game. The reality is that despite some good gameplay mechanics, everything seems like an early access game.
Review in Italian | Read full review
A gritty and gory tactical RPG, Redemption Reapers has a few good things going for it, but ultimately the unbalanced difficulty and lack of engaging narrative may put many players off.
Redemption Reapers is a good tactical RPG and borrows many of the genre's best and most solid mechanics, as well as taking us on a dark journey through an ancient world ravaged by doom and hopelessness. However, the narrative fails to truly engage us, the visuals betray themselves and only the soundtrack is saved from any disappointments. It still works well, but it offers little, for novices and veterans alike.
Review in Portuguese | Read full review
There are better tactical RPGs out there, but if you're wanting a challenge with a distinctly grim visual style, "Redemption Reapers" might just fit the bill.
It is fun to see the lengths a dark theme like this will go, but there’s little light to be found beyond the thrills of surviving to fight another day.
Unfortunately, Redemption Reapers did not live up to the expectations of a cool genre twist from Binary Haze I was expecting. Instead, I feel like I received a fairly by the book SRPG with a couple of decent ideas, but ultimately feels rushed. The team dynamic is a cool strategy addition, but the balancing of everything else and lack of features like not being able to zoom out the battlefield, make this feel rushed. At $50 I would expect more, and while there is a lengthy campaign, it still feels lacking.
Ender Lilies was a home run with a compelling story, unique mechanics and a well-formed balance between challenge and progress. Redemption Reapers isn’t really more ambitious, but far more clumsy, managing to contradict itself so sharply it cleaves itself in half.
Redemption Reapers is a passable strategy RPG with a focus on tight squad-based tactics that’s probably too simple for genre veterans. Its campaign is disappointingly dull and does nothing to pull your attention away from its forgettable squad and stilted animations.
With its own take on tactical combat, combined with a generally darker tone and story, there’s room for some appeal
There are some real fault lines running through Redemption Reapers that are hard to look past. The story and characters just aren’t given enough history to make anything feel particularly meaningful; there’s no real driving force. Early difficulty spikes are extreme and frustrating, and poor stat growth, coupled with extremely low hit points for many characters, makes it feel like the odds just grow increasingly insurmountable – at least until you can go back and grind to obtain experience points, which you won’t be able to do for the first part of the game. While the dark atmosphere, gorgeous visuals, and haunting soundtrack are promising, and while the combat mechanics have some real potential, the balancing issues, difficulty spikes, poor AI, and flat storytelling simply bog Redemption Reapers down too much.
Good mechanics and presentation can't make up for Redemption Reapers' lacking plot.
Analyzing the whole work, Redemption Reapers is too simple to stand out in the current scenario of strategic RPGs. Nevertheless, gamers who are fans of the genre who aren't afraid of imperfect experiences will likely find it enjoyable. It will only suffice for expectations to be dosed.
Review in Portuguese | Read full review
Much like the heroes in the game, at one point I thought Redemption Reapers could be redeemed. But in the end, the sins it committed were a bit too much and despite almost making it back into my good graces, it fell just short and left me wishing I was overwhelmed by the hordes of Mort sooner rather than later.
Despite having a very simple story with very weak characters and a very limited and repetitive level design, Redemption Reapers is not a complete failure. Its slow, challenging pace uniquely explores the complementarity between your units' strengths and weaknesses, the story has a few high points, and the soundtrack is always good company for your tactical experience. The title is only recommended for tactical RPG fans who want something challenging with a slow pace and don't have better things on their radar.
Review in Portuguese | Read full review
Redemption Reapers tries to evoke a sense of desperate, skin-of-your-teeth battle, but succeeds more in adding tension to its combat than its narrative.