Redfall Reviews
It just makes no sense that Microsoft promotes this game as this grand co-op experience but then put in place every system known to man to hinder that process or make it harder than necessary; no quick match in a multiplayer game in 2023 is ridiculous. Sadly, Redfall is a prime example of what current day Xbox has become, the potential for greatness is there but they can’t get out of their own way to reach it.
As long as you don't mind the truly daft AI making things a bit mindless, Redfall is a good-enough co-op action game, but it makes me sad for the vampire-hunting immersive sim Arkane could've delivered.
The best word to describe it is that “it is a very simple game”. Redfall is fun, but not exciting. The formula is there, waiting to be polished, covered in a thick layer of dust full of bugs, poor animations and missing features. As a fan of Arkane, they'll have me first in line when they buff it. A server is very given to getting hooked on products of this style, which I end up loving, but you also have to admit and explain where they have been wrong, because a good review is also an opportunity for improvement. My advice is the obvious: try it on Xbox Game Pass for yourself and judge. More than one of you will be surprised… for better or for worse.
Review in Spanish | Read full review
Redfall shows some good ideas (especially in its level design), but they are not enough to compete with the brilliant previous works that Arkane gave birth to.
Review in Italian | Read full review
Redfall is an entertaining, albeit shallow, romp in the FPS genre solo or with a team. Though PC seems to be performing less than favourably and next-gen consoles aren’t being pushed to their true capabilities, the game remains functional, fun and occasionally frightening.
It's a bit difficult to parse out the overall quality of Redfall. If you're talking about it from a technical perspective, it's scattershot but comes out better than some games that look and sound pretty but have terrible performance. If you're looking at it from a story perspective, it's a slow burn that cranks up things once you get close to beating the first major vampire, and the same can be said for the gameplay. Solo play is also better than co-op, based solely on the issues we ran into with connectivity, but mileage can vary. Overall, Redfall asks quite a bit of time from players before getting really good, which makes it perfect for Game Pass but tougher for those who don't have the patience to spend the time to wade through the jank to reach that point.
Despite some obvious flaws, Redfall is still an enjoyable experience even if you don't have a buddy or two to help you out in staking those bloodsuckers in co-op. Arkane once again managed to create an immersive, atmospheric world with their signature environmental storytelling and gameplay. While Redfall definitely isn't the studio's strongest game to date and can feel a bit undercooked I couldn't put it down as I had a blast wandering around the vampire-infested streets and countryside of this cosy American town.
Redfall's compelling world-building and settings are inhibited by shallow mechanics and a lack of identity.
While not the showpiece for Xbox Series X fans were likely hoping for, it's a nice Game Pass addition that I've happily plunked 20+ hours into and will definitely continue playing to secure the 1000/1000 Achievements.
There is a lot to enjoy with Arkane's latest, even if some aspects don't feel as fleshed out as they could be. The game looks and plays great on PC with several graphics options, including performance and ultra-performance modes. Although the gameplay could use more variation, the locations and enemies in Redfall are a lot of fun to experience with friends. Redfall does more right than wrong in a gaming genre filled with multiplayer shooters competing for limited screen time - and it's worth a try, especially for friends who've dreamed of forming a group of vampire slayers.
Redfall has been somewhat disappointing
Review in Spanish | Read full review
Redfall was conceived with a bunch of promises around it, the real vampiric apocalypse is that it coulnd't hold up to any of those. Looking as a last get game with loading textures and an incredibly dumb AI. This game looks more like a concept or an alpha version than a Microsoft Game Studios final product.
Review in Spanish | Read full review
With Redfall, Arkane strayed a bit too far from its roots and couldn't nail the landing. While the core gameplay is fun, and there are moments of brilliance that harken back to Arkane's glorious portfolio, most of the studio's strengths clearly do not mesh well with the open world genre, as exemplified by the disappointing safe house missions. Additionally, the writing is very uneven, never succeeding in making the player care about any of the characters, and the co-op mode adds little substance.
In Redfall, Arkane's trademark can only be seen in places, and the end result, while not entirely awful, falls far short of what we expected from the return to the scenes of Prey's creators.
Review in Italian | Read full review
Redfall is a gold dust-rare miss for what has been a very consistent deliverer of quality video games. If you are able to look beyond the game's several questionable design choices, Redfall can serve up just a small bite of mindless fun beneath the island's black hole sun.
Arkane Studios brought co-op in the world of vampires, but the game does not reach the quality of the titles Dishonored, Deadhloop, Prey, for which autors became famous.
Review in Slovak | Read full review
Like the experiments that threw Redfall into chaos, Arkane Austin's new title is a half-baked mess. What made Arkane famous emerges only partially between incredible game atmospheres and narrative that is never dull and able to draw you into its mysteries. What creaks is a rather bland open world form made up of activities without bite that do not quite do justice to the care with which the game world is instead created. A really underwhelming artificial intelligence deadens the shooter phases and does not stimulate the search for different approaches to deal with the situations in front of us. Redfall is also playable alone, but the playable characters are clearly designed to act in groups and that is the best way to take advantage of all the synergies.
Review in Italian | Read full review
A title that feels incomplete in every perspective. At least the Vampire hunting was a good experience, but only the boredom and stupid AI are the ones that fill the hollow open-world. On top of that, a lot of bugs and insufficient optimizations are making the experience even worse.
Review in Korean | Read full review
Immersive sim meets four-player co-op in this vampire themed first person shooter that features competent gunplay but a lack of ingenuity in its challenges.
An echo of Arkane’s past glories - one in which the studio’s unique voice can still be heard, but more faintly than we’ve come to expect.