Total War: Warhammer Reviews
Outside of Shogun 2, Total War: Warhammer is my favorite Total game to date. Developing this project must have been a massive undertaking, because it somehow manages to not sacrifice the core tenets of the series while staying true to the ever-expanding source material of the Warhammer universe. After nearly two decades of historical battles, having the chance to command a magical undead army is a breath of fresh air.
Despite performance quibbles and a repetitive endgame for the campaign, Total War: Warhammer is an exciting strategy game that stands on its own. The four factions offer unique playstyles with compelling strategic options, and the hero units, fantastic creatures, and monstrous enemies make for spectacular battles that are almost as much fun to watch as they are to command.
Imagine the developers took down a can of paint labelled "WARHAMMER" and poured it on to the Total War franchise. That is exactly what this game is and that is why I love it.
With the most exciting unit roster yet, Creative Assembly's latest is a godly blend of franchises.
If you find real history a bit bland compared to glorious nonsense made up by strange British people then Warhammer is the Total War for you.
If strategy games and massive battles are your thing, this is an excellent and entertaining choice that effectively captures the strength of its source material
The Warhammer universe blends with the tactical gameplay of Total War to create one the best real-time strategy games ever.
Fantasy tabletop warfare meets historical strategy simulation in a game that should be inaccessible but ends up exciting
Warhammer's fantasy elements add colour to Total War's already impressive framework, with a strategy game that is both deep and tactical but also fun and attractive.
It feels exactly the way a Warhammer-themed Total War game should feel, and creates tons of dramatic battles and storylines over the course of each campaign. But to reliably generate all that excitement and tension, it secretly disconnects many of the strategic systems that hold good Total War games together.
Deep hero progression and a well-executed Chaos invasion round out a campaign that, while it has some flaws in set-up and pacing, fulfilled all of my deepest fantasies of seeing giant, impossible armies clashing amidst the shrieking of griffins and the glow of flaming meteors summoned from the sky. It's just a damn good time.
As a piece of creative work, Total War: Warhammer is more than an ideal partnership between two iconic franchises. As well as nailing the look, feel and atmosphere of the Games Workshop universe, Creative Assembly has delivered a strategy game that will keep series fans busy for hundreds, if not thousands, of hours, while also giving Total War newcomers a good – if not quite perfect – leg-up into the world of deep, grand strategy. It adds new mechanics and refines old ones, and improves greatly on the series' terrible reputation for stability issues at launch.
A charismatic, challenging, intricate strategy game that brings the Warhammer world to life.
I still feel as though I've only scratched the surface of this game, and when I've finished writing this, I'm going to go play more of it. Truly, Nurgle loves his children.
Total War Warhammer is a another great success for Creative Assembly. The factions are extremely diversified and, although some beloved units are missing, the variety of strategies and playstile is impressive. The RPG-Style hero management, the new flying units, the introduction of side quests and of a loot system: every feature intelligently expand the classic formula of Total War.
Review in Italian | Read full review
With four strikingly different races, Creative Assembly have done a fantastic job in bringing the Warhammer tabletop game's fantasy setting, variety and tactical trade-offs to life. Those thematic differences have also been infused into the campaign in several ways, but there's perhaps a little too much common ground, and you can see the same fundamental framework beneath the surface. With plenty more races still to explore and stories to tell from this world, Total War: Warhammer does little to disappoint as this fantasy project is made reality.
When you walk away from Total War: Warhammer, you'll feel like you've played yet another decent Warhammer game. It has the attention to detail and adherence to lore that fans of the IP look for, but without many of the compelling qualities that are needed to substantiate AAA games in a release-heavy year like 2016.
This is one epic game. A great fantasy battle circus, the new CA title is quite the visual experience, while remaining tactically engaging.
Review in Italian | Read full review
There's no denying that Total War: Warhammer is an enjoyable and accomplished title. But it's also one that takes few risks, and so a sense of what could have been occasionally floats over its crowded battlefields.
Total War games past have expanded, changed and morphed over time and this will doubtless be similar. As it stands, Warhammer is a worthy addition to the series, particularly as a melding of two universes we've long wanted to see collide. And before long, as the patches roll in, it could be even more than that.