Virginia Reviews

Virginia is ranked in the 56th percentile of games scored on OpenCritic.
80 / 100
Sep 23, 2016

While its basic mechanics and emphasis on story over gameplay won’t be for everyone, it’s a unique ride that mature and intelligent gamers should take, especially if they happen to be a fan of The X-Files or Twin Peaks.

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IGN
Top Critic
8.5 / 10.0
Sep 23, 2016

Virginia shows instead of tells, with a raw, understated power and a calculated nuance that make even the smallest, most mundane details brim with narrative and emotional significance. While I never found a way to impact or change significant story events, the tale of family, friendship, career, and identity that Virginia tells (without uttering a single word) was enough of a reward for my limited input. The mysteries that remain by the end especially justified a second and third visit, and even now I can feel the secrets of Kingdom, Virginia and the two women whose lives changed there luring me back for another.

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7 / 10.0
Sep 23, 2016

Players are offered no real choices within this tersely edited walking simulator, and yet the contemplative nature of the game keeps things feeling unusually satisfying. That’s because you’re given the imaginative freedom to engage with what they’re seeing, more so than in Dear Esther, such that the game feels like an interactive studio tour through a detective’s dreams.

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10 / 10.0
Sep 23, 2016

There are very few games as emotionally affecting as this. The story is thrilling, powerful and thought-provoking, and the music sends chills straight through your soul.

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8 / 10.0
Sep 22, 2016

Virginia represents the evolution that video game media represents over other entertainment products. The game lasts as much as movie (2 hours), its priced like a movie ($ 9.99) but different from a movie, it goes deeper as an experience, including you in this narrative as an integral part of it, allowing you to explore scenarios where the plot rolls, increasing and allowing an immersion that other media are unable to offer. The story is only one, but the nuances will be unique to every player, and just like a good movie with a divisive ending, Virginia is a product that deserves to be consumed and discussed.

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9 / 10.0
Sep 22, 2016

Even if you recently watched Stranger Things, you might notice a few similarities with Virginia in the subtle and sometimes explicit otherworldly allusions to the masked reality that we cannot actively perceive. This whole feeling that something could be hiding around the corner definitely adds to the suspense that runs throughout most of the game. One might get a fourth-wall-breaking sense that the developers are slowly peeling back the mystery and everything that unravels is for you to behold and try your damndest to make sense of it all.

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7 / 10
Sep 22, 2016

Some may dismiss it as just another pretentious walking sim, but this innovative Lynchian drama is one of the best story-based games of the year.

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8 / 10
Sep 22, 2016

While extremely confusing at times, Virginia manages to keep players glued to their screens thanks to the wonderful scenery and camera work, mixed with a wonderful story that is to some degree up to those at the helm to interpret. While to some it might be rather annoying to be trapped in silence, never getting a true grasp of what is happening, the pay-off of this style of storytelling allows the adventure to make up for that. Few games manage to capture the mood as well as this one, and some of the surrealistic segments are truly disturbing, making people question the line between reality and imagination, and even whether or not there is actually one to begin with. Virginia is a game that is easy to recommend to anyone who wants to experience something that is truly outside of the ordinary in the industry and truly flexes its creative muscles.

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Andy Kelly
Top Critic
72 / 100
Sep 22, 2016

A slick cinematic thriller, but interaction is limited and the story loses focus in the final act.

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2.5 / 10.0
Sep 22, 2016

An interesting idea that has flashes of brilliance, but is hampered by baffling and counterintuitive design decisions.

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6 / 10
Sep 22, 2016

It's rare for a game to make me swing back and forth a full 5 points on the score, but Virginia managed exactly that, and that's probably a sign of exactly how divisive this short piece of interactive story-telling is going to be. Let's settle around the middle.

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Telegraph
Top Critic
Sep 22, 2016

It’s a game to savour and talk about for years to come, one that left me, just like the inhabitants of Kingdom, Virginia, speechless.

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9 / 10.0
Sep 22, 2016

Virginia takes the adventure game to new places, and while not everyone might want to join in on the trip, those that do will be rewarded with a thoroughly mesmerising experience that stays with you long after the credits roll

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Sep 22, 2016

Variable State’s title offers a different way of storytelling, but relies heavily on unrelatable and abstract imagery

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Unscored
Sep 22, 2016

Virginia’s intimacy makes it more than a Twin Peaks wannabe

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3 / 10.0
Sep 22, 2016

Virginia is, at its best, a gaming mechanism that provides slightly more immersion than watching a movie -- and at its worst, a failed walking simulator with a convoluted ending. Because it is a scripted experience light on interaction and choice, I'm not entirely sure I can recommend it as a game. There may be an inkling of promise in its budding story, but for many I imagine it will be hard to read between the lines and even harder to consider it a worthy experience.

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7.4 / 10.0
Sep 22, 2016

I found Virginia to be an excellent story with deep emotional aspects that were conveyed very well.

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9 / 10.0
Sep 22, 2016

Virginia is powerful and original

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8 / 10
Sep 22, 2016

As a whole Virginia is wonderfully cinematic, and a fantastic story to inhabit as it unfolds.

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Sep 22, 2016

Like all of the best first-person adventure games, or "walking sims", Virginia works better than its movie inspirations because of the inherent interactivity that comes with telling a story in this medium. It goes all in on delivering a surreal, Lynchian narrative and hits that nail of unreality on the head, all the way down to leaving you wondering what exactly you just witnessed.

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