Magicka 2 Reviews
Unambitious, sturdy, chaotic, fun
There's not a lot to separate Magicka 2 from its hallowed predecessor. But give it time. Paradox aren't ones to sit idly by, particularly when it's as popular a series as Magicka. And besides, as throwaway party-style fun with a deceptively complex core, it's a tried and tested formula. Like death-death-shield.
Magicka 2 is a stellar adventure as long as you have friends along for the ride. The mechanics of the spellcasting system and the gameplay in general are tuned perfectly for multiple wizards, however flying solo will only bring you frustration and fits of rage.
Magicka 2 is a game that focuses entirely on the mage class by emphasizing combination attacks and effects. The challenge can be brutal, but persevere, and there's a satisfying, laugh out loud adventure waiting to be had.
[T]he value of Magicka 2 rests on one question: Do you have anyone to play this game with? If the answer is no, we don't recommend playing. If the answer is yes, Magicka 2 is worth checking out.
It's a good game that leads to bundles of fun when playing cooperative, but on your own, you are best to go somewhere else, as this combat-focused sequel just isn't made for a single player's mind and will frustrate more than the fun it brings when battling with three other masochistic wizards.
As a co-op game, this is a treat that should be on any co-op gamer's shelf. The multiplayer brings up the fun at any gaming weekend, and is likely going to become a favourite in most gaming circles. However, without people to play with, Magicka 2 turns very boring very fast, and its sometimes unfair difficulty and even unwinnable extra missions do not help against that. If into co-op, Magicka 2 is a must-buy. If not, it is a game that should be passed on.
It lies somewhere between a fully formed game in which wizards learn to chain elements into powerful spells and a low-rent improv show.
If Magicka 2 had a far more single player campaign – and some more visual substance to make it pop – it's be a classic along the lines of, say, Gauntlet Legends. As it stands, it's too flawed to fully recommend, although if you know a few friends that don't mind casting spells at mindless monsters, it'll cast its spell on you.
Powered by a compelling magic system that allows limitless possibilities, Magicka 2 offers imaginative excitement that's best enjoyed with others.
Magicka 2 is a great fantasy romp featuring some brilliant spells, vibrant visuals and great co-op action. Its minor issues aren't enough to stop you from having a blast.
Magicka 2 flashes potential in its gameplay, but can't come up with a way to turn that potential into a good game. Couple the boring design with the technical issues and it's a difficult game to recommend.
Magicka 2 offers a smoother, more comfortable experience than its predecessor, but that doesn't mean the series has lost its signature charm. It's still insane, madcap fun, that somehow manages to make an absolutely unintuitive control system into a strength rather than a weakness. Played as a drop-in multiplayer game, it's an entertaining, amusing hack and slash. With a group of friends, it's an absolute riot.
Although it hits the marks in several key areas, there's no shying away from the fact that Magicka 2 can feel monotonous in parts. This may be eradicated (in part) when playing with friends locally or online, but not everyone will have that same privilege. There's an overriding focus here on combat that could have been invested in other, more interesting pursuits such as puzzle solving or even platfoming. Still, it's a competent action game that has made a beautiful transition from its original PC roots and one that will no doubt garner a new console-based coven.
Magicka 2 takes some getting used to and even after getting used to it, it can still be unwieldy at times. Playing co-op is the way to go, and can even be rather fun that way. Just keep in mind, it can get frustrating and downright mean playing solo.
A smattering of levels and other interesting challenges provide the framework for a fun (if fleeting) multiplayer experience
Magicka 2 makes a good transition to the PS4 – the controls map nicely to the controller and it all looks nice on a big television. It's an oddity in that it really shines when you have two or more players, but is much less fun when playing alone. Overall, there is much to commend in this magical blaster – just make sure that you bring a friend.
Chaos is much more fun with friends.
With care and attention there's hope for Magicka 2. Patches and DLC could fill in gaps and deal with the game's brevity, but it's hard to recommend based on that assumption. At the moment it's functional, sometimes fun, but only something that should really be considered if you've got three chums who are guaranteed to play with you. Even then, you might be better off with the original Magicka and its slew of DLC or Wizard Wars, which is free-to-play.
The opportunity here was to bundle up the wild brilliance of Magicka and finally deliver a campaign that was as exciting and unpredictable and astonishing as the powers you have at your disposal. Maybe next time.