Top Critic Average
The thing is, the problems are there. I don’t know if I can recommend this to someone who isn’t a word nerd. But at the same time, what Inkle have achieved in Heaven’s Vault is tremendous. I don’t know what to compare it to, because there isn’t anything.
For a game that revolves around the beauty of languages, it’s a disappointment that Heaven’s Vault can’t find the right words to express itself.
Inkle's follow-up to 80 Days is an archaeology adventure like no other.
Heaven's Vault is a different game than most, and that alone makes it worth celebrating. It comes with many a wart, and it never really gels together the way a more conventional game would, but I had a great go with this moon-hopping, language-studying archaeology adventure.
The core mechanic of decoding a language is fascinating, but it can't overcome all that surrounds it: a slow-paced narrative with dated gameplay.
Exploring the lost ruins of ancient civiliyation is not as much fun as it should be.
Review in Slovak | Read full review
Heaven's Vault will satisfy budding archaeologists and linguistic fanatics in fits and starts, but the overall experience that brings those mechanics together leaves a lot to be desired. Alongside technical frustrations and tedious movement between locations, this is hardly a game we can recommend with any sort of confidence.
An ambitious narrative adventure that mixes fun lore with fiddly mechanics.
A fascinating, fantastical world let down by plodding pacing.
At first it seems that Heaven's Vault is an absolute treasure and you can just marvel at the creative ideas that Inkle Studio came up with. But in between all those moments when I loved the game, some of the gameplay mechanics made my eyes glaze over and the experience would lose its luster.