Rad Reviews

Rad is ranked in the 56th percentile of games scored on OpenCritic.
7.5 / 10.0
Aug 19, 2019

RAD is a madcap rogue-like from the twisted minds over at Double Fine that more than lives up to its name.

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7.5 / 10.0
Sep 5, 2019

GOOD - RAD is a pretty typical rogue-like that’s bound to be familiar for fans of the genre. It splices up things by mutating your character as you progress and explore the ‘80s neo post-post-apocalyptic wastelands giving you a dynamic experience that both can feel great but also land on the unbalanced side frequently. Double Fine has brought their style and quality here from everything in the visual identity of the game, to the humor and just overall class. There’re some nagging performance problems on the Switch you’ll have to contend with, but thankfully it didn’t cripple the game in any way.

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7.3 / 10.0
Aug 16, 2019

Frustrations related to random abilities and level layout can be annoying, but the overall aesthetic is inviting. Successfully completing a run is always an exciting achievement

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7.3 / 10.0
Aug 29, 2019

Looking at RAD as a whole, it's a solid roguelike that shines in creative ideas, setting, and visuals. At the same time, it falls for the usual tropes, so if you're not a fan of roguelikes, you have been warned. Difficulty and repetition are exaggerated here, but it's due to repetition in powers and level design, which makes grinding for progression even more tedious than it has to be. For a $20 purchase, this is certainly a good new roguelike for fans of Double Fine and the genre.

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7.2 / 10.0
Aug 15, 2019

RAD is the sort of roguelike that's enjoyable once everything starts to click but after that, repetition and frustration unfortunately rear their ugly mutated heads.

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Aug 15, 2019

Taken as a whole, Rad does more right than it does wrong.

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Aug 26, 2019

RAD has excellent gameplay and great visuals but is very, very difficult. Fans of extremely hard games will likely get a kick out of it, but people looking to slowly power up in order to make their rogue-lites easier should stay away.

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3.5 / 5.0
Aug 19, 2019

It’s the kind of game that, if players are willing to look past its rougher edges, can provide hours of entertainment, and give them an experience both familiar and entirely off the beaten path.

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7 / 10.0
Aug 20, 2019

[Rad] pays homage to the 80s from a visual, musical and "spiritual" point of view with great success

Review in Italian | Read full review

7 / 10
Aug 16, 2019

RAD is a great little roguelike that differentiates itself from others with its unique setting and visual appeal. It's really what you'd expect from a roguelike in terms of gameplay (and is solid in that regard), but everything it does to differentiate itself is largely superficial.

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3.5 / 5.0
Aug 16, 2019

Given most powers seemed more like a hinderance than an advantage, it lacks the same making due with what you got element, if only for the fact anyone who can make some of these worthless skills work are the same people who can beat the game without the worthless skill to begin with. For some this might be great and it’s perfectly fine if you enjoy it, I just think RAD is one balance patch away from being a solid experience.

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70%
Aug 19, 2019

A fairly unique 3D roguelike, RAD is colourful, wilfully silly, devilishly difficult, and imbued with 1980s style. This is pure Double Fine, but will have limited appeal for some.

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TechRaptor
Top Critic
7 / 10.0
Aug 15, 2019

RAD has that unique Double Fine touch. While combat wavers between difficult and unsatisfying, mutations and exploration create that "one more run" magic. It's a solid experience that will satisfy any post-apocalyptic enthusiast.

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7 / 10.0
Aug 21, 2019

RAD's mix of randomized abilities, enemy variation and busy landscapes make for a middling rogue-like. These elements combined with difficulty that's too often mitigated with ranged attacks keep RAD from being truly radical, but there's definitely fun to be had.

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Aug 19, 2019

I question just how many 30-somethings are out there looking for a new time-draining roguelike to play, but regardless of just how niche RAD's audience turns out to be, I'm very glad that Double Fine gave it a crack.

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BaziCenter
Seyed Mojtaba Hosseini
Top Critic
7 / 10
Aug 22, 2019

RAD offers a different post apocalyptic experience, and it's colorful, cell-shade visuals mixed with great 80s electronic music are things that make it unique when compared to titles like Fallout or Wasteland. On the negatives side, you have to deal with its unbalanced difficulty and repetitive gameplay; but in general, you'll probably have a good time with Rad.

Review in Persian | Read full review

7 / 10.0
Aug 24, 2019

A very fun rogue-like game with some balancing issues that is very entertaining despite its issues.

Review in Russian | Read full review

7 / 10.0
Sep 2, 2019

You'll want to check out Rad for its unique concept, addicting gameplay and beautiful style, you just may want to consider it on a different console. The Switch version has too many aesthetical issues for me to feel confident that it represents its true potential. Don't be discouraged if you don't — it still plays great and personally, I'm going to keep perfecting my runs to, maybe eventually, become rad.

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7 / 10.0
Sep 14, 2019

RAD is not a game you want to plan for or stategically proceed in it; you just have to advance as fast as you can, kill, get more powerful, die, and repeat this process many times. The intriguing ideas of the game in terms of mutations and their variety, coupled with the unique color scheme and beautiful design of the environment, makes for a fun experience that due to some weak design choices in some aspects, can get repetitive after a while and lose its appeal

Review in Persian | Read full review

7 / 10.0
Oct 3, 2019

Heroes of the radioactive post-post-apocalyptic world dying a lot. From start. And permadeath is funny only for hardcore players.

Review in Slovak | Read full review