Destiny 2: Shadowkeep
Top Critic Average
Not the best, biggest or neatest expansion in the series' history, Shadowkeep nonetheless sets a solid foundation for what's to come.
Destiny 2: Shadowkeep is a big step in the right direction for Destiny, even when it feels like the first chapter in a larger story and subjects you to a brutal grind.
It's not quite on the level of The Taken King or Forsaken, but Shadowkeep feels like a major step forward for Destiny 2. It's a promising starting point for the game's third year, and for post-Activision Bungie. I've thoroughly enjoyed the 100-odd hours I've put into it, and I'll easily triple that play time in the months to come.
A disappointingly backwards-looking expansion that rather than signal a new era for Destiny and Bungie is just more of the same empty teases and recycled content.
Not as expansive in initial scope as previous expansions, Shadowkeep's standout feature is instead the way it redefines the core loop and encourages week-to-week investment
I’m not just excited about playing all that Shadowkeep has to offer, but also to see what’s happening next, and that’s a huge improvement from where the game was even a year ago.
Shadowkeep's return to the moon provides the usual quick story and new activities, but it's the many under-the-hood changes that really shine.
Destiny 2: Shadowkeep is the same satisfying Destiny 2 you've been playing (or not playing) all along. The combat feels good, the art direction's stunning, the lore is mysterious in all the right ways. But it also fumbles in a lot of areas: its campaign is among Destiny's weakest, there isn't a lot of new loot, and its newly introduced systems are so convoluted that I found myself wishing there was a tutorial buried in a menu somewhere. Still, it's a promising start for the future of Destiny 2, which is really what this expansion seems to be as a whole: the baby steps for something bigger, with no end in sight.
Shadowkeep had a solid campaign, though it ended prematurely for my taste. The expansion itself isn’t on the level of Forsaken, but it keeps the Destiny 2 machine rolling forward. I’m not personally happy with some of the changes that come alongside Shadowkeep, but I can see the imperative to reward players who keep regularly returning by spreading content out instead of releasing it in lumps.