An irresponsibly deep detective RPG that lets you be any kind of detective you want. Even a bad one.
Disco Elysium is a deep, sharply written, unique blend of noir-detective fiction and traditional pen-and-paper RPGs.
A verbose and rich psychological roleplaying game that doesn't offer enough choice in the role you play.
A fiercely original take on traditional computer role-playing games that often seems unrefined and self-indulgent but is still a welcome shake-up of genre norms.
Disco Elysium shines most when it gets weird. I was once pretending to be a psychic medium to get a woman to let me look through her supposedly haunted bookstore for a huge novelty polar bear freezer I could use to hide a very dead human body. I knew there were probably more reasonable options for places to store a corpse, but where's the fun in keeping it somewhere official and boring? This is what my character thought was best, and I was there for the ride.
Disco Elysium is a detective RPG that sets a new standard for storytelling.
There’s unexpected joy in the little moments of Disco Elysium
Disco Elysium wants to get you in touch with the voices in your head. This detective RPG calls back to the old Infinity Engine games like Planescape: Torment and Baldur's Gate, but it put a unique spin on everything. With a beautiful oil painting aesthetic, it also features a system that treats your skill like additional party members, each with their own opinions on your actions. Ultimately, every lengthy run-though of Disco Elysium is about the consequences of your choices and actions, adding up to some fantastic stories. A great, surprising entry into RPG canon.
The heart and soul of Disco Elysium is stumbling through success, which has a certain charm to it. Sometimes that road is bumpy and restricted, but the fluff behind those bumps is at least interesting.
An excellent role-playing game that will delight lovers of the genre but does not serve as an entrance for new players.
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