Top Critic Average
Kinetic action, beautiful, horrible pixel-art and a sense of place that stays with you - this is a dark treat.
ScourgeBringer has a mostly enjoyable flow to it and some great visuals, if you can see them in the chaos. However, it's joining the cavalcade of roguelites around at the moment, and brings little new to the table, outside of some often burdensome bullet hell elements. If you've got an itch for recurring death and frustration, this will definitely satisfy for a time, but there are far better examples of the genre out there.
ScourgeBringer manages to work on the strength of its controls and the overall smoothness of its combat.
For fans of the genre, ScourgeBringer is an absolute must-play though, if only because it offers such a steep challenge to accompany those lovely, lovely visuals. It may not be the most original concept, but what it does it does very well.
In the end, I do think it is too “hurt me plenty” for me, only just. The sensation of being slapped right back to the start every time and having to repeat the opening level is as likely to produce a frustrated sigh as it is to inspire a “one more go” mentality. In this case, new minibosses have started to appear to offer some variety. But I’m probably bowing out, at least for the time being. That’s okay. I can appreciate the knuckle-cracking attitude of improvement-by-death while also being ready to lay down my demon razor and die no more. You win this one, ScourgeBringer.
ScourgeBringer has strong pixel visuals, extremely tight gameplay, and a high level of challenge. But a lack of variety limits its appeal.
Still though, I never complained about character development when I was playing Sunset Riders on that emulator. I played it a zillion times, trying to beat the next boss or get a high score. That game could entertain me for hours, simply because it was nice to look at and felt great. And that feeling, where the controls help make the drama… you can’t fake that. That’s why you’re going to play ScourgeBringer and you’re going to enjoy it.
As expected, ScourgeBringer is a well-balanced and dynamic Rogue-lite. Thanks to a fast-paced action and a complete set of moves, Kyhra's adventure through this sometime repetitive but nervous environment makes us want to go for another run almost everytime.
Review in French | Read full review
ScourgeBringer is a wonderfully slick and addictive roguelite adventure that flings its players headlong into non-stop frenetic combat and never lets up. This is an unapologetically tough game and if you struggle with the constant repetition and death inherent in the roguelite genre you may find it all a little hard to put up with. However, if you're not put off by a challenge, or if you're a Celeste or Dead Cells fan who is craving more, what Flying Oak Games has conjured up with this one is sure to absolutely delight.
Take the future of Earth into your own hands and venture into the ScourgeBringer, a mysterious floating tower full of fast-paced hack-and-slash action and enigmatic secrets. The fate of the world hangs in the balance, and not even death will stop you.