Top Critic Average
It almost feels like nitpicking to find flaws in ScourgeBringer, as it has an answer for almost anything that might be a problem.
Kinetic action, beautiful, horrible pixel-art and a sense of place that stays with you - this is a dark treat.
ScourgeBringer has a mostly enjoyable flow to it and some great visuals, if you can see them in the chaos. However, it's joining the cavalcade of roguelites around at the moment, and brings little new to the table, outside of some often burdensome bullet hell elements. If you've got an itch for recurring death and frustration, this will definitely satisfy for a time, but there are far better examples of the genre out there.
ScourgeBringer manages to work on the strength of its controls and the overall smoothness of its combat.
For fans of the genre, ScourgeBringer is an absolute must-play though, if only because it offers such a steep challenge to accompany those lovely, lovely visuals. It may not be the most original concept, but what it does it does very well.
In the end, I do think it is too “hurt me plenty” for me, only just. The sensation of being slapped right back to the start every time and having to repeat the opening level is as likely to produce a frustrated sigh as it is to inspire a “one more go” mentality. In this case, new minibosses have started to appear to offer some variety. But I’m probably bowing out, at least for the time being. That’s okay. I can appreciate the knuckle-cracking attitude of improvement-by-death while also being ready to lay down my demon razor and die no more. You win this one, ScourgeBringer.
While the less powerful Vita version of ScourgeBringer does have a few performance issues, this is a great way to get into the addictive roguelike. With some brilliant swordplay, gorgeous pixel art, and a great progression system, you should prepare your handheld and get ready to judge the Judges.
ScourgeBringer is a beautiful game, that combines an inspired pixel art with a very entertaining gameplay. Unfortunately, the limits of its low-budget nature tend to become apparent after a couple hours of play, when the poor variety starts to sink in.
Review in Italian | Read full review
Hard as nails, beautiful and rewarding. ScourgeBringer may take some work to adapt to but it is well worth the time and effort required. The combat is poetry in motion and you always feel you are progressing, albeit, at times, slowly. Either by your skills improving or through the persistent upgrades you unlock you are rarely standing still. In a crowded roguelike market, ScourgeBringer is towards the top end of the list of games you should give a go.
ScourgeBringer has strong pixel visuals, extremely tight gameplay, and a high level of challenge. But a lack of variety limits its appeal.