Kinetic action, beautiful, horrible pixel-art and a sense of place that stays with you - this is a dark treat.
ScourgeBringer has a mostly enjoyable flow to it and some great visuals, if you can see them in the chaos. However, it's joining the cavalcade of roguelites around at the moment, and brings little new to the table, outside of some often burdensome bullet hell elements. If you've got an itch for recurring death and frustration, this will definitely satisfy for a time, but there are far better examples of the genre out there.
ScourgeBringer manages to work on the strength of its controls and the overall smoothness of its combat.
For fans of the genre, ScourgeBringer is an absolute must-play though, if only because it offers such a steep challenge to accompany those lovely, lovely visuals. It may not be the most original concept, but what it does it does very well.
In the end, I do think it is too “hurt me plenty” for me, only just. The sensation of being slapped right back to the start every time and having to repeat the opening level is as likely to produce a frustrated sigh as it is to inspire a “one more go” mentality. In this case, new minibosses have started to appear to offer some variety. But I’m probably bowing out, at least for the time being. That’s okay. I can appreciate the knuckle-cracking attitude of improvement-by-death while also being ready to lay down my demon razor and die no more. You win this one, ScourgeBringer.
While the less powerful Vita version of ScourgeBringer does have a few performance issues, this is a great way to get into the addictive roguelike. With some brilliant swordplay, gorgeous pixel art, and a great progression system, you should prepare your handheld and get ready to judge the Judges.
Still though, I never complained about character development when I was playing Sunset Riders on that emulator. I played it a zillion times, trying to beat the next boss or get a high score. That game could entertain me for hours, simply because it was nice to look at and felt great. And that feeling, where the controls help make the drama… you can’t fake that. That’s why you’re going to play ScourgeBringer and you’re going to enjoy it.
ScourgeBringer has strong pixel visuals, extremely tight gameplay, and a high level of challenge. But a lack of variety limits its appeal.
Hard as nails, beautiful and rewarding. ScourgeBringer may take some work to adapt to but it is well worth the time and effort required. The combat is poetry in motion and you always feel you are progressing, albeit, at times, slowly. Either by your skills improving or through the persistent upgrades you unlock you are rarely standing still. In a crowded roguelike market, ScourgeBringer is towards the top end of the list of games you should give a go.
ScourgeBringer is a beautiful game, that combines an inspired pixel art with a very entertaining gameplay. Unfortunately, the limits of its low-budget nature tend to become apparent after a couple hours of play, when the poor variety starts to sink in.
Review in Italian | Read full review
ScourgeBringer is a wonderfully slick and addictive roguelite adventure that flings its players headlong into non-stop frenetic combat and never lets up. This is an unapologetically tough game and if you struggle with the constant repetition and death inherent in the roguelite genre you may find it all a little hard to put up with. However, if you're not put off by a challenge, or if you're a Celeste or Dead Cells fan who is craving more, what Flying Oak Games has conjured up with this one is sure to absolutely delight.
As expected, ScourgeBringer is a well-balanced and dynamic Rogue-lite. Thanks to a fast-paced action and a complete set of moves, Kyhra's adventure through this sometime repetitive but nervous environment makes us want to go for another run almost everytime.
Review in French | Read full review
ScourgeBringer offers players an engaging roguelike challenge that will be a joy to play for fans of the genre. With its tight controls, beautiful graphics, and thrilling combat, ScourgeBringer is sure to keep you on your toes throughout a run.
ScourgeBringer is in a weird place where it's a novel concept, it's just a question of how it all comes together. There have been efforts to bridge the gap in difficulty, like making it more accessible, though it's a fast-paced game that requires good timing. This will resonate with some, maybe even to the point where they chase after all the challenge stars, with most doing two or three runs and finishing. Given the price, it's still a good value, though it hinges on how much value that provides.
ScourgeBringer is an addictive experience that delivers terrific arcade-style gameplay.
Take the future of Earth into your own hands and venture into the ScourgeBringer, a mysterious floating tower full of fast-paced hack-and-slash action and enigmatic secrets. The fate of the world hangs in the balance, and not even death will stop you.
It almost feels like nitpicking to find flaws in ScourgeBringer, as it has an answer for almost anything that might be a problem.
There seems to have been a number of brilliant Rogue-likes released in the last few months, and ScourgeBringer is among the best of them. Its retro-styled visuals may not be to everyone’s tastes, but everything moves at such a quick pace that you hardly have time to fixate on them. Besides, I think they have character. The game’s soundtrack certainly does, moving between airy, atmospheric melodies when you’re exploring, to full-on metal that will make you want to bang your head as you obliterate any enemies that stand in your way. This is a must-play for fans of the genre.
ScourgeBringer offers everything you'd want from a roguelite experience. Fast-paced gameplay, amazing visuals and soundtrack, and understandable systems round out a truly enjoyable experience. Some button-heavy combat and hardcore difficulty aren't enough to damper the fun to be had in this top-notch action-platformer.
A great looking, challenging rogue-like game with a crazy heavy metal soundtrack to pump you up. Some people may be turned off because of the high difficulty, but if you keep with it, you will find your skill level will improve making the game easier.