ScourgeBringer Reviews
It almost feels like nitpicking to find flaws in ScourgeBringer, as it has an answer for almost anything that might be a problem.
ScourgeBringer is a beautiful game, that combines an inspired pixel art with a very entertaining gameplay. Unfortunately, the limits of its low-budget nature tend to become apparent after a couple hours of play, when the poor variety starts to sink in.
Review in Italian | Read full review
Overall, ScourgeBringer is an immensely enjoyable game. Even your best run will be fairly short, so you can pick up and play anytime you feel like it. As light as it is on the story, it’s heavy on action and gameplay. It offers tons of replayability, too, with multiple endings. So if you’re looking for an intense roguelite platformer, give ScourgeBringer a try. I promise you’ll never be so frustrated and happy at the same time.
ScourgeBringer is a worthwhile addition to the genre and worthy of your time. It finds the right balance with its challenge, but players can scale it down if needed. The game can also get repetitive due to its fixed bosses and lack of a shortcut system, but this is outweighed by the enjoyable experience throughout.
Like so many indies before it, rogeulike Scourgebringer has found its true home on the PlayStation Vita.
While the less powerful Vita version of ScourgeBringer does have a few performance issues, this is a great way to get into the addictive roguelike. With some brilliant swordplay, gorgeous pixel art, and a great progression system, you should prepare your handheld and get ready to judge the Judges.
ScourgeBringer is in a weird place where it's a novel concept, it's just a question of how it all comes together. There have been efforts to bridge the gap in difficulty, like making it more accessible, though it's a fast-paced game that requires good timing. This will resonate with some, maybe even to the point where they chase after all the challenge stars, with most doing two or three runs and finishing. Given the price, it's still a good value, though it hinges on how much value that provides.
Hard as nails, beautiful and rewarding. ScourgeBringer may take some work to adapt to but it is well worth the time and effort required. The combat is poetry in motion and you always feel you are progressing, albeit, at times, slowly. Either by your skills improving or through the persistent upgrades you unlock you are rarely standing still. In a crowded roguelike market, ScourgeBringer is towards the top end of the list of games you should give a go.
A great looking, challenging rogue-like game with a crazy heavy metal soundtrack to pump you up. Some people may be turned off because of the high difficulty, but if you keep with it, you will find your skill level will improve making the game easier.
Overall, Scourgebringer is a wonderful addition to the world of rogue lite games. It has a wonderful fast-paced feeling to it that makes those who want more action to take it speedier, while you still have the option to slow down if needed. The upgrade system is lenient enough that you don't feel like you aren't making any progress, and each individual room that makes up the sprawling labyrinth of kill boxes is reasonably constructed so as to not screw you over while still making clearing the room challenging. Scourgebringer is a great choice for anyone looking for a little bit of fast paced action, or a nice helping of pain that isn't quite absusive like Dead Cells or Dark Souls.
ScourgeBringer is a roguelike in an overly saturated genre and it does just enough to make it worth a look. Whilst it didn’t grab my attention for too long, it’s still a worthwhile game. The fast paced combat is smooth and easy to pick up, but difficult to master.
Take the future of Earth into your own hands and venture into the ScourgeBringer, a mysterious floating tower full of fast-paced hack-and-slash action and enigmatic secrets. The fate of the world hangs in the balance, and not even death will stop you.
ScourgeBringer is a fun but extremely difficult roguelike that'll appeal to a very niche crowd. If you enjoy a soul-crushing challenge then go ahead but be warned; it's one of the most frustratingly difficult games out there and it punishes you heavily for your mistakes.
With a well elaborated artistic set, ScourgeBringer becomes one of the best roguelites available today. It tries to slowly reward players and is ideal for those who have more patience for trial and error mechanics. After a period of early access, which certainly contributed a lot to the current polish, this game is a recommendation both for enthusiasts and newcomers to the genre.
Review in Portuguese | Read full review
ScourgeBringer has a mostly enjoyable flow to it and some great visuals, if you can see them in the chaos. However, it's joining the cavalcade of roguelites around at the moment, and brings little new to the table, outside of some often burdensome bullet hell elements. If you've got an itch for recurring death and frustration, this will definitely satisfy for a time, but there are far better examples of the genre out there.
In the end, I do think it is too “hurt me plenty” for me, only just. The sensation of being slapped right back to the start every time and having to repeat the opening level is as likely to produce a frustrated sigh as it is to inspire a “one more go” mentality. In this case, new minibosses have started to appear to offer some variety. But I’m probably bowing out, at least for the time being. That’s okay. I can appreciate the knuckle-cracking attitude of improvement-by-death while also being ready to lay down my demon razor and die no more. You win this one, ScourgeBringer.
ScourgeBringer offers everything you'd want from a roguelite experience. Fast-paced gameplay, amazing visuals and soundtrack, and understandable systems round out a truly enjoyable experience. Some button-heavy combat and hardcore difficulty aren't enough to damper the fun to be had in this top-notch action-platformer.
Still though, I never complained about character development when I was playing Sunset Riders on that emulator. I played it a zillion times, trying to beat the next boss or get a high score. That game could entertain me for hours, simply because it was nice to look at and felt great. And that feeling, where the controls help make the drama… you can’t fake that. That’s why you’re going to play ScourgeBringer and you’re going to enjoy it.
With glorious pixel art, engaging fighting sequences, and plenty of exploration, ScourgeBringer is an absolute treat for veterans of the roguelite genre who want some punishing pixel art play.
There seems to have been a number of brilliant Rogue-likes released in the last few months, and ScourgeBringer is among the best of them. Its retro-styled visuals may not be to everyone’s tastes, but everything moves at such a quick pace that you hardly have time to fixate on them. Besides, I think they have character. The game’s soundtrack certainly does, moving between airy, atmospheric melodies when you’re exploring, to full-on metal that will make you want to bang your head as you obliterate any enemies that stand in your way. This is a must-play for fans of the genre.