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Poison Control is a very addictive third-person shooter which combines quirky Japanese humour with engaging gameplay. Although a lot of the Belles Hells you’ll venture through are very similar, making use of both the ‘human’ and Poisonette allows the gameplay to remain fresh and varied as you complete the set objectives, find the golden chests, and obtain your five golden tickets. The game is best played on the PlayStation 5, with only a single issue post-launch (which has a work-around), yet it does look and feel like it originated as a Switch or Vita title. Regardless, once you start playing Poison Control, on any platform, you’ll quickly become addicted and find it hard to put down until you’ve cleansed everyone’s hearts!
This is a slightly janky shooter, but it’s a unique take on the genre, with its bizarre setting and slight RPG mechanics. If you can look past its technical shortcomings, Poison Control is an easy recommendation.
Poison Control feels like the sort of game where lots of different elements are tossed together in a way that hopefully comes together and makes sense. Some parts are fine. Eliminating poison can make you think, though it can sometimes get to be a bit of a chore.
Poison Control is an unexpected enjoyable gaming experience. The result is a game that only lacks in areas where I wanted more, including enemy variety and stage layout. However, that doesn’t hinder just how addicting this adventure is, which I hope acts as a foundation for a sequel.
All implementations made in the general composition of Poison Control were hampered due to a low technical efficiency in the execution, resulting in a product beyond mediocre. From a certain point of view, it is certainly a unique game, but that is not enough to make it minimally good.
Review in Portuguese | Read full review
On the surface Poison Control looks to be cut from the same cloth as Persona, brimming with cute characters, witty script and changing hearts. But under the poison mires you need to clear and the poor shooting, the gameplay lacks polish and chokes on repetition, and the story often descends into caricature and mishandles a sexual assault. Its style is really only skin deep.
Poison Control is one of these games, as the anime-inspired story and musical accompaniment are well worth being held in high regard. Those can only take a game so far, however, and are brought down by the clunky gameplay and copy-and-paste visuals accompanying them.
Poison Control is an off-beat experience that takes players through the many layers of an anime inspired underworld. It has a solid story to share through the many upbeat circles of hell. It has some shortcomings but they will not hamper the experience too much.
I have a love-hate relationship with Poison Control. There is a gem of a game here, but it’s marred by a subpar story, design/gameplay issues, and the less I say about the technical problems, the better! It’s such a shame because the game’s art style, music, and the stories of the girls within the Belles’ Hells are genuinely excellent! I don’t see myself playing this again, but I’m sure that some of you can find some enjoyment out of it. I certainly did, but it came with some huge hurdles to overcome!
Overall, I had quite a lot of fun with Poison Control. The ARPG aspect was pretty fun, the characters were interesting, and the poison cleansing was actually fun to balance against attacking enemies. While Poison Control does get a little repetitive after awhile, but thanks to the smaller instance size for cleansing the souls, it is fairly easy to pick up for a mission or two, and then put down for a bit. The writing was well done, and the localization team did a really good job translating, which is also nice to see. Poison Control definitely won't be for everybody, but that doesn't mean it's specifically niche in its gameplay either. If you're okay with the anime stylized art style and an abundance of female characters, I'd say take a look at Poison Control to see if it interests you.