Total War: Warhammer Reviews
Total War vets will be right at home here: most everything from battles to the campaign map, for better or worse, is going to give you that Total War déja vù
Total War games past have expanded, changed and morphed over time and this will doubtless be similar. As it stands, Warhammer is a worthy addition to the series, particularly as a melding of two universes we've long wanted to see collide. And before long, as the patches roll in, it could be even more than that.
The match-up of Warhammer and Total War is as harmonious as hoped, adding tremendous faction diversity and fantasy flavour to the familiar series mechanics. It's technically sound too, but several old flaws (like AI blind spots in sieges) remain. An invigorating addition to the series, nonetheless.
When you walk away from Total War: Warhammer, you'll feel like you've played yet another decent Warhammer game. It has the attention to detail and adherence to lore that fans of the IP look for, but without many of the compelling qualities that are needed to substantiate AAA games in a release-heavy year like 2016.
There's a lot to love about this game but at times it really can feel like too much effort.
Total War: Warhammer is a polished entry that breaks away from traditional history with some good novelty value attached to its new setting, though excessive streamlining of the campaign and reduced battle scenarios notably detract from the experience.
Total War: Warhammer vereint gekonnt den komplexen Taktik-Part der Total War Reihe mit der umfangreichen Fantasy Welt von Warhammer, liefert sich aber dann doch einige unangenehme Schnitzer in Sachen KI und Gameplay. Sowohl Total War als auch Warhammer Fans werden aber über die kleineren Fehler hinweg sehen können und auch für Neueinsteiger bietet der Titel doch einiges an Hilfen um in die beiden, doch sehr umfangreichen Welten einzutauchen.
Review in German | Read full review
After some mishaps in the past, Creative Assembly delivers one of the greatest Total War games ever. Its bold, its factions are unique and it’s a perfect fit for both Warhammer and strategy fans.
Review in Portuguese | Read full review
Total War: Warhammer just feels right in most every way, even if it can get slow or frustrating at times. Despite a few annoying caveats and some performance issues, most of the game's features are enjoyable, enticing and immersive.
Total War: Warhammer is definitely impressive for a casual like me, and I definitely plan to spend more time with this game during the summer lull so I can learn the other factions and the Chaos order, which thankfully I wound up getting free during launch week but it sucks that it costs people if they didn't buy it early.
Strategy players can revel in the light that is Total War: Warhammer. Aggressive turn based conquest gameplay mixed with oceans of real-time clashes between foes taken from the depths of Warhammer will capture the eyes of many gamers who may have turned blind to it's table-top counterpart, and at the same time allows old fans to play a slightly different version of the game with people from all over the globe both competitively and cooperatively.
The Total War formula mostly acts as a functional framework on which to construct the violent, mystical world of Game Workshop's Warhammer. This is the most dramatic departure Creative Assembly has taken from their typical playbook with the series, and it needed to be; a game about a warring fantasy kingdom must feel different than one about the rise of the Roman empire. For the most part, it does.
As a Total War game, Total War: Warhammer comes off as being a bit confined in terms of bounds, yet varied within said bounds. Boasting a lot of options, it is a genuinely enjoyable experience as it does take advantage of its licence. As a Warhammer title, it is a solid and enjoyable experience even if it's quite clear a lot was filed off either to make it work as a game or for future DLC. As a whole? It's a good new direction for the series to head in, and, hopefully, will let it expand beyond the confines of history into new, fantastical realms.
Total Warhammer doesn't tamper with much, but it injects enough personality to revive a series that's been steadily collapsing under its own weight.
A great blending of two franchises
Total War: Warhammer is a well-thought out iteration of the Total War franchise, which means that those that are still on the fence on buying the title should expect a release that is everything one may expect from a polished Total War title… for better or worse.
If you still enjoy the campaign aspects of Total War then you will find Warhammer simply brilliant, the Warhammer license makes this the most interesting Total War game in years. If the promise of the most exciting battles isn’t enough to stir your loins then this is just a game of more research trees, resource grinding and shoddy diplomacy, the same you have played for the last decade.
There's no denying that Total War: Warhammer is an enjoyable and accomplished title. But it's also one that takes few risks, and so a sense of what could have been occasionally floats over its crowded battlefields.
Fantasy tabletop warfare meets historical strategy simulation in a game that should be inaccessible but ends up exciting
With four strikingly different races, Creative Assembly have done a fantastic job in bringing the Warhammer tabletop game's fantasy setting, variety and tactical trade-offs to life. Those thematic differences have also been infused into the campaign in several ways, but there's perhaps a little too much common ground, and you can see the same fundamental framework beneath the surface. With plenty more races still to explore and stories to tell from this world, Total War: Warhammer does little to disappoint as this fantasy project is made reality.