Fallout 4: Automatron Reviews
Fallout 4’s first DLC Automatron sets a good precedent for content coming out of Bethesda to support the game. There’s plenty here to not only explore once, but also to build multiple robots to take on adventures through the wasteland. If you’ve done literally everything else on the map, it might not keep you going for long, but for everyone else you’ve got a fleshed out and thorough reason to jump back in.
All in all Automatron is a good bite of DLC, not a huge sandwich like we're used to seeing from Bethesda and not out of the norm for the current DLC market. But like a lot of good bites, it leaves us wanting more.
Automatron manages to take everything that made Fallout 4 great and magnify it. The customization afforded by the robot building, the interesting new weapons, the mysterious adversary, and the hordes of mechanical enemies make for an enjoyable experience throughout that will last well beyond the final quest.
The first DLC for Fallout 4 has some good and interesting ideas, but is a bad engame content. The main quest is too short and the option to create your own robot army won't be involving for those who already finished the game.
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This unremarkable DLC quest is rescued by the new robot-building mechanic. This is no sole reason to head back to the Wasteland, but is a fine addition to a game-in-progress.
Automatron’s campaign isn’t very long or particularly interesting, but the longterm effects to the Fallout 4 sandbox are sure to be very interesting, especially as players get to carry their Frankenstein creations to upcoming DLC campaigns.
Not a good reason for seasoned explorers to head back to the Commonwealth, but it adds a fair bit for anyone who's still got an active game going. Pricey for what it is, though.
If you liked Fallout 4, this is the perfect excuse to dive back in. Just don't expect a fully fleshed out story to guide you through the new content.
I don’t know what makes me angrier, that Automatron is a hollow and boring bit of DLC, or that it actually made me have to reinstall Fallout 4 on my PS4
Fallout 4's Automatron DLC is a neat little diversion rather than the start of something epic. Its story missions are limited but its robot customization is strong, even with the usual bugs and hurdles.
Fallout 4's first DLC expansion is here! But is it a Shivering Isles or more Horse Armour of course?
Despite the shortened quests found in Automatron, I can still recommend this DLC without hesitation to anyone who wants more Fallout 4 (or anyone who felt the base game was a little lacking and needed something else to spice up the formula).
For now it’s by no means a justification for the £40 season pass, but Automatron is a promising first step that should go some way to help with the bad taste Hearthfire left in some people’s mouths. While brief it’s certainly enjoyable, and the two new lairs to explore are probably worth the price of entry alone. Just be warned you’ll see all there is to see in a couple of evening’s entertainment, but it's a enjoyable enough way to keep Fallout 4 fresh until the meatier Far Harbor arrives.
Overall Fallout 4 is off to a good start with its DLC offerings as Automatron is a solid piece of DLC that all Fallout fans should enjoy. The robot customization features are fantastic, and is easily the highlight of Automatron. The story is also fun to playthrough, and for the price, it offers a solid amount of gameplay. If this is just a start to the DLC being offered for Fallout 4 then we are in for a treat with the upcoming DLC's
Fallout 4: Automatron is a fun, yet brief, addition to the game. The story is enjoyable enough and has some great moments, while the extra features, such as the companion crafting and the new encampment buildables make for enjoyable additions to the existing world. Sadly, though, for what the DLC consists of, there just isn't enough of the content to really justify the cost.
Automatron doesn't reinvent Fallout 4, but it adds a great, fun feature that fits right in. The main quest has stellar writing, if falling a little short on length, but the ability to create an army of deeply customisable robots is something that permeates the rest of the game.
A bunch of new items and weapons, with a new companion and a huge amount of exploring to be done, there’s little reason Automatron shouldn’t be on your radar.
It isn't that Fallout 4: Automatron is short. If this was two/three very engaging hours, instead of 30-45 very good minutes following a thin first two thirds, it would be a different story. Those willing to create a new character will gain extra fulfillment, and the robot creation system is good fun, but Automatron feels like a scrap metal junkbot instead of a stand-alone, well-oiled machine.
'Automatron' is on the smaller side of DLC, but still a bright beginning for what is hopefully an outstanding season of 'Fallout' DLC. The quick and somewhat forgettable mission material is buoyed by strong crafting elements and a more player-oriented approach to companions. I would recommend it even at its separate price point.
It could be my own fault for not preparing well enough, or maybe I’m an awful player, but I would not recommend – at all – playing through Automatron at level 15.