Death end re;Quest
Top Critic Average
On one hand, the game’s narrative and characters are engaging enough. On the other, the actual RPG elements are hindered by a battle system that, while having some neat ideas, doesn’t really come together.
Though Death end’s engaging narrative pushes me to reconsider my skepticism of games whose titles include semicolons, this Switch port’s monotonous combat system, cookie-cutter progression mechanics, and serious technical failings keep me from dumping this aversion altogether. For fans of top-notch visual novels willing to tuck in for the hours of tedium much the rest of the game amounts to, I can wholeheartedly recommend Death end re;Quest — just not on Switch. To all others: steer clear of this one or, if you can’t resist experiencing this odd series for yourself, nab this on PS4 or PC and dodge this technical travesty.
It’s a bit rough around the edges, especially on the Switch. But Death end re;Quest is easily one of the most creative games in Idea Factory’s stable, and if you missed it before there’s plenty of value in checking it out now.
Death end re; Quest is a game that reinvents its genre with metalanguage and the mix between different types of games. Without any serious performance problem, it has an immersive and immersive history, being a good option for those who want to escape the traditionalism of RPGs or even for those who like technology in general.
Review in Portuguese | Read full review
I know that I said it at the beginning of the review, but I’ll say it again: Death end re;Quest is one of the best games that Compile Heart has ever made. While it may not manage to avoid all of the tropes that you’d expect to see from a CH game, it’s obvious that a lot of effort has been put into this game, and it absolutely shows. It’s a weird combination of sci-fi, horror, comedy, visual novel, and JRPG elements that were all put together in just the right way to allow them to work together in a near-perfect way.
Anyhow, that's an aside. The point here is that Death End re;Quest is an excellent game, with a narrative with a depth that might surprise some players who go in assuming that fan service is the limit of it. And, sure, the Switch port is not the perfect version of the game and struggles to run smoothly at times, but that doesn't stop it from being highly playable, and for Idea Factory, putting this on a handheld platform is a worthwhile endeavour.
By bringing Death end re;Quest to the Nintendo Switch with all DLC included I’m pretty sure this is the ultimate package. The game, in my opinion, is foremost a Visual Novel with an intriguing storyline and many hours of gameplay. Be prepared for lots of reading and some interesting ideas when it comes to battle but also, you’ll have to stomach the violence. To me, that’s where the game failed. Yes, good stories come with horrible plots and they can still engage. But I don’t want to be witness to blood spattering, crunching bones and prolonged suffering. Though the story kept me hooked, I can’t overlook that.
Death end re;Quest is an interesting mix of Visual Novel, and JRPG which has a decent storyline, art design, and core gameplay mechanics, but despite the good core design, it gets repetitive, boring, and unchallenging after some time. If you can tolerate reading lots of dialogue and enjoy similar titles from Idea Factory, this game can be a good choice for you, but I cannot recommend it to general JRPG fans.
Review in Persian | Read full review
So overall, mashing up the likes of .Hack or Sword Art Online's being trapped in a digital world, MeiQ's character design and finally a penchant for the macabre, and you have one of the better titles this partnership have ever put out which in the past couple years is a fair amount of praise. Whether fans of RPGs or JRPGs, Death End re;Quest is worth grabbing either on the PC or on the PS4 where it was already available.
The port performs well, and I'd wager for 90% of users the state of it will be enough. It's just disappointing that it launched in such a barebones state.