Minoria is an uneven game that will serve as a rainy day Metroidvania if you can't get your fill. In any case it just shows the world how talented Bombservice really is, and how I'll be following them until the end of time.
Minoria may not be Bombservice's best game to date, but it may still be worth a look for action platformer fans looking for a challenge. Though its combat feels more frustrating than satisfying at times, the fundamentals of its swordplay are still solid. Add to that its excellent art and music, and there's a lot to like here if you can overlook its underdeveloped story and exploration.
Minoria is another strong game from Bombservice. Although it isn't necessarily better than their last, it's an enjoyable experience with great controls, good art, and an interesting story.
Minoria shows a lot of promise, but some strange design decisions stop the game from truly shining.
For the spiritual sequel of the Momodora games, Minoria doesn't really do much to separate itself from them, or add some new mechanics. For some that won't be a problem.
Despite Minoria not being in my typical realm of games, I was pleasantly surprised by its entertainment value. The attention to detail was terrific, especially in the background. I appreciated the challenge my mind had in combat, especially when facing the bosses. I would greatly recommend it for gamers looking for voyages of this fashion.
I’ve yet to play any of the Momodora games, but may just go out of my way and find time to play through them if Minoria is any indication of their quality; while my initial feelings about this game were mixed due to a pretty severe difficulty spike that renders the second boss fight an exercise in frustration, that difficulty later tapers off due to a combination of increasing player skill and a leveling system that sees you continually growing more dangerous.