Minoria is an uneven game that will serve as a rainy day Metroidvania if you can't get your fill. In any case it just shows the world how talented Bombservice really is, and how I'll be following them until the end of time.
Minoria is the first title that goes out of line followed by Bombservice during these years. Points such as a rewarding combat system and an artistic section with its own identity will make fans of Momodora and metroidvania in general enjoy this title. Despite its shortcomings, we can say that Minoria is a game that deserves to be in our collection.
Review in Spanish | Read full review
Minoria is an exemplary Metroidvania, offering enjoyable combat, fantastic boss fights and stellar exploration all wrapped up in a narrative that is worth paying attention to and with resolute old school sensibilities. I wouldn't say it's the best Metroidvania I've ever played, but it's certainly in my top 10. In short, if you're a fan of the genre, Minoria is essential.
Minoria may not be Bombservice's best game to date, but it may still be worth a look for action platformer fans looking for a challenge. Though its combat feels more frustrating than satisfying at times, the fundamentals of its swordplay are still solid. Add to that its excellent art and music, and there's a lot to like here if you can overlook its underdeveloped story and exploration.
Building off of the success of the Momodora series, Minoria explores a Metrovania-esque cathedral and more active combat that ultimately feels a bit weak compared to Bombservice's other titles.
The more I played Minoria, the more I liked it. This became a game I was rooting for, and that’s a great feeling. It sets a high mark for the Momodora series and stands tall about the slew of other Metroidvania options out there.
Minoria offers up an interesting story all its own that is contributed to with both dialogue and world-building. The lack of significant difficulty and limited AI make this an especially simple game. At the same time, the simplicity allows for an accessible narrative with little in the way. Minoria has the potential to be a good Metroidvania, but its simplicity makes it more of a filler game than a must-own.
Minoria is a pleasant two-dimensional role-playing action adventure game with well-drawn characters and interesting bosses, which due to the basic mechanics and magic is more like a simplified version of Dark Souls, which is more than enough for long winter evenings.
Review in Russian | Read full review
Minoria is another strong game from Bombservice. Although it isn't necessarily better than their last, it's an enjoyable experience with great controls, good art, and an interesting story.
Minoria is a great Metroidvania that we’d hate to see slip under the radar amongst the more well-known titles like Bloodstained and Hollow Knight. It’s not quite as feature-rich as some of the other titles in the genre and will only last roughly 5 hours or so, but the combat is so impressive, that we’d urge you to check it out.
Minoria still has gorgeous art, haunting music, and addictive exploration that is sure to keep any metroidvania fan well entertained.
Minoria shows a lot of promise, but some strange design decisions stop the game from truly shining.
Despite limited resources, Bombservice is able to deliver a worthy entry in the catalog of indie Metroidvanias.
Minoria is excellent, but it's also very limited. It's beautiful, the action is solid for the most part, and there are plenty of intriguing ideas running behind it. The game's problem is that it deserved a bigger vision than the modest execution, and while that is a much more preferable problem than the other way around (too much ambition for too little means), it still means that Minoria will be forgotten well before it deserves to be.
Lasting 5-8 hours, its campaign tells a largely forgettable narrative, but the action segments are enjoyable and the boss fights quite thrilling. A lackluster leveling up system means you won't ever really feel all that strong; maybe the issue is that even the most basic of enemies are incredibly dangerous at all times. Fortunately, retrying after death is decently quick, and checkpoints that save your progres and refill your incense charges aren't uncommon. Even though it's not a must-own title, Minoria is quite competent and will likely appeal to fans of the genre, in particular those who enjoyed its predecessor, Momodora.
Despite Minoria not being in my typical realm of games, I was pleasantly surprised by its entertainment value. The attention to detail was terrific, especially in the background. I appreciated the challenge my mind had in combat, especially when facing the bosses. I would greatly recommend it for gamers looking for voyages of this fashion.
For the spiritual sequel of the Momodora games, Minoria doesn't really do much to separate itself from them, or add some new mechanics. For some that won't be a problem.
Though it treads familiar ground, a spiritual sequel to Momodora can’t possibly be a bad thing, right?
A fluid metroidvania, Minoria has some good music vibe and fluid movement which makes it a joy t osee in motion, although some of the finer gameplay details are nowhere to be found and the combat is rather simplistic.
Review in Spanish | Read full review
Never been a huge fan of the Metroidvania genre, but Minoria (along with Touhou Luna Nights) came out of left field to surprise and sink its teeth in me. The simplistic combat mixed with the various Incenses, gothic setting and its haunting score and the challenging boss battles makes for a great game. It won’t be a cakewalk and does require a bit of mastery of the dodging/parring, but within the first hour, everything feels right and clicks. If you can tolerate backtracking through the map and the deep exploration, Minoria is a must-play.