Fallout 4: Automatron Reviews

Fallout 4: Automatron is ranked in the 44th percentile of games scored on OpenCritic.
7 / 10.0
Mar 25, 2016

Fallout 4's Automatron DLC is a neat little diversion rather than the start of something epic. Its story missions are limited but its robot customization is strong, even with the usual bugs and hurdles.

Read full review

3.5 / 5.0
Mar 25, 2016

While the majority of this review was spent poking holes in Automatron, there’s one thing that should be made clear: it’s a reason to dive back into Fallout 4 for a few hours.

Read full review

David Lovato
Top Critic
7 / 10
Mar 25, 2016

Automatron doesn't reinvent Fallout 4, but it adds a great, fun feature that fits right in. The main quest has stellar writing, if falling a little short on length, but the ability to create an army of deeply customisable robots is something that permeates the rest of the game.

Read full review

6.9 / 10.0
Mar 30, 2016

The first DLC for Fallout 4 has some good and interesting ideas, but is a bad engame content. The main quest is too short and the option to create your own robot army won't be involving for those who already finished the game.

Review in Italian | Read full review

6.7 / 10.0
Mar 25, 2016

It isn't that Fallout 4: Automatron is short. If this was two/three very engaging hours, instead of 30-45 very good minutes following a thin first two thirds, it would be a different story. Those willing to create a new character will gain extra fulfillment, and the robot creation system is good fun, but Automatron feels like a scrap metal junkbot instead of a stand-alone, well-oiled machine.

Read full review

PC Gamer
Top Critic
65 / 100
Mar 24, 2016

Functional, yet prosaic. Constructing robots is a highlight, but Automatron's quest is short and unremarkable.

Read full review

65 / 100
Apr 5, 2016

Automatron’s campaign isn’t very long or particularly interesting, but the longterm effects to the Fallout 4 sandbox are sure to be very interesting, especially as players get to carry their Frankenstein creations to upcoming DLC campaigns.

Read full review

6.5 / 10.0
Mar 25, 2016

Automatron has a short-lived story that’s enjoyable without ever really kicking into gear, but luckily, the robot-building and other new additions to the Commonwealth save this first batch of Fallout 4 DLC from being a disappointment.

Read full review

6.5 / 10.0
Apr 15, 2016

It could be my own fault for not preparing well enough, or maybe I’m an awful player, but I would not recommend – at all – playing through Automatron at level 15.

Read full review

6 / 10
Mar 29, 2016

Not a particularly auspicious start to Fallout 4’s season pass, but the chance to build your own robots is at least more interesting than the new story.

Read full review

6 / 10.0
Mar 23, 2016

Going in with modest expectations despite that price point, this is a decent DLC release. The main draw, the robot-building feature, is cooler and more extensive than expected. I wouldn't get Automatron for its story alone, though. And I'd also hesitate to recommend it if you've already had your fill of adventures across the Commonwealth. You're better off waiting for Far Harbor and its new setting.

Read full review

Mar 24, 2016

If you liked Fallout 4, this is the perfect excuse to dive back in. Just don't expect a fully fleshed out story to guide you through the new content.

Read full review

6 / 10
Apr 10, 2016

This unremarkable DLC quest is rescued by the new robot-building mechanic. This is no sole reason to head back to the Wasteland, but is a fine addition to a game-in-progress.

Read full review

6 / 10.0
Apr 2, 2016

Fallout 4's first DLC expansion is here! But is it a Shivering Isles or more Horse Armour of course?

Read full review

Drew Hurley
Top Critic
6 / 10
Apr 17, 2016

Fallout 4: Automatron is a fun, yet brief, addition to the game. The story is enjoyable enough and has some great moments, while the extra features, such as the companion crafting and the new encampment buildables make for enjoyable additions to the existing world. Sadly, though, for what the DLC consists of, there just isn't enough of the content to really justify the cost.

Read full review

5 / 10
Mar 25, 2016

Not a good reason for seasoned explorers to head back to the Commonwealth, but it adds a fair bit for anyone who's still got an active game going. Pricey for what it is, though.

Read full review

5 / 10.0
Apr 14, 2016

I don’t know what makes me angrier, that Automatron is a hollow and boring bit of DLC, or that it actually made me have to reinstall Fallout 4 on my PS4

Read full review

No Recommendation / Blank
Mar 24, 2016

The opportunity to revive Robot Wars in the wasteland makes up for some inessential new missions and a brief runtime.

Read full review

Unscored
Mar 26, 2016

The feeling I couldn’t get away from – though it is just that – was that this was meant to just be the Automatron building mode with a very quick quest bolted on to explain its addition, with the bump in Season Pass cost demanding it hastily be re-written as a full adventure in its own right. That means we get more, but most of it just going through the motions instead of offering anything that feels notably different, and certainly nothing as memorable as heading to Big MT in New Vegas or even the spaceship abduction or recreated war of Fallout 3.

Read full review

Justin Celani
Top Critic
Unscored
Apr 19, 2016

Noble additions to the core game, and anyone just picking up the game with the season pass for the first time will take the content at face value, as it mixes in with the core game as if it’s simple a part of it. That in line is part of the problem with the first two content drops. They feel as if they could have been free or minor updates to the core game.

Read full review