Fallout 4: Automatron Reviews
Fallout 4's Automatron DLC is a neat little diversion rather than the start of something epic. Its story missions are limited but its robot customization is strong, even with the usual bugs and hurdles.
While the majority of this review was spent poking holes in Automatron, there’s one thing that should be made clear: it’s a reason to dive back into Fallout 4 for a few hours.
Automatron doesn't reinvent Fallout 4, but it adds a great, fun feature that fits right in. The main quest has stellar writing, if falling a little short on length, but the ability to create an army of deeply customisable robots is something that permeates the rest of the game.
The first DLC for Fallout 4 has some good and interesting ideas, but is a bad engame content. The main quest is too short and the option to create your own robot army won't be involving for those who already finished the game.
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It isn't that Fallout 4: Automatron is short. If this was two/three very engaging hours, instead of 30-45 very good minutes following a thin first two thirds, it would be a different story. Those willing to create a new character will gain extra fulfillment, and the robot creation system is good fun, but Automatron feels like a scrap metal junkbot instead of a stand-alone, well-oiled machine.
Functional, yet prosaic. Constructing robots is a highlight, but Automatron's quest is short and unremarkable.
Automatron’s campaign isn’t very long or particularly interesting, but the longterm effects to the Fallout 4 sandbox are sure to be very interesting, especially as players get to carry their Frankenstein creations to upcoming DLC campaigns.
Automatron has a short-lived story that’s enjoyable without ever really kicking into gear, but luckily, the robot-building and other new additions to the Commonwealth save this first batch of Fallout 4 DLC from being a disappointment.
It could be my own fault for not preparing well enough, or maybe I’m an awful player, but I would not recommend – at all – playing through Automatron at level 15.
Not a particularly auspicious start to Fallout 4’s season pass, but the chance to build your own robots is at least more interesting than the new story.
Going in with modest expectations despite that price point, this is a decent DLC release. The main draw, the robot-building feature, is cooler and more extensive than expected. I wouldn't get Automatron for its story alone, though. And I'd also hesitate to recommend it if you've already had your fill of adventures across the Commonwealth. You're better off waiting for Far Harbor and its new setting.
If you liked Fallout 4, this is the perfect excuse to dive back in. Just don't expect a fully fleshed out story to guide you through the new content.
This unremarkable DLC quest is rescued by the new robot-building mechanic. This is no sole reason to head back to the Wasteland, but is a fine addition to a game-in-progress.
Fallout 4's first DLC expansion is here! But is it a Shivering Isles or more Horse Armour of course?
Fallout 4: Automatron is a fun, yet brief, addition to the game. The story is enjoyable enough and has some great moments, while the extra features, such as the companion crafting and the new encampment buildables make for enjoyable additions to the existing world. Sadly, though, for what the DLC consists of, there just isn't enough of the content to really justify the cost.
Not a good reason for seasoned explorers to head back to the Commonwealth, but it adds a fair bit for anyone who's still got an active game going. Pricey for what it is, though.
I don’t know what makes me angrier, that Automatron is a hollow and boring bit of DLC, or that it actually made me have to reinstall Fallout 4 on my PS4
The opportunity to revive Robot Wars in the wasteland makes up for some inessential new missions and a brief runtime.
The feeling I couldn’t get away from – though it is just that – was that this was meant to just be the Automatron building mode with a very quick quest bolted on to explain its addition, with the bump in Season Pass cost demanding it hastily be re-written as a full adventure in its own right. That means we get more, but most of it just going through the motions instead of offering anything that feels notably different, and certainly nothing as memorable as heading to Big MT in New Vegas or even the spaceship abduction or recreated war of Fallout 3.
Noble additions to the core game, and anyone just picking up the game with the season pass for the first time will take the content at face value, as it mixes in with the core game as if it’s simple a part of it. That in line is part of the problem with the first two content drops. They feel as if they could have been free or minor updates to the core game.