Torment: Tides of Numenera Reviews
It’s rare that a game allows me to use my failures within itself to build a unique narrative, and that in itself allowed me to approach Torment: Tides of Numenara from a new light. Ironically, the lack of a Game Over led me to be more cautious as I know the world has evolved, even if just by a tiny bit, as a result of my failures.
Torment: Tides of Numenera proposes an adventure full of twists and with a great lore. Its turn-based system is the most interesting thing, and probably is the part of the game that makes it unique and different from other actual RPGs
Review in Spanish | Read full review
All told, Torment: Tides of Numenera shows that, even after some controversial post-Kickstarter adjustments, the money and time that went into it has paid off. It’s an all-around great experience with minimal bugs and a rich story.
Torment: Tides of Numenera is a worthy follow-up to the original and a fascinating game in its own right.
Sometimes exceptional, always ambitious, but periodically falling short of its aims, Torment: Tides of Numenera is testament to the tribulations of following a universally established creative triumph. Well worth playing, nonetheless.
Torment is a niche title for those who want to left click between pages of a book.
Torment: Tides of Numenera is a modern take on classic computer RPGs that tells an engrossing and original story, meditating on complex themes of identity in a strange world that just begs to be explored. While the combat seems a bit forced and uninspired, it doesn’t detract too much from the rest of the experience, and as a result I cannot recommend it highly enough.
Amazing writing, an interesting yet gritty world to explore and a charming set of characters. All this, united with the unique set of mechanics, make Torment: Tides of Numenera a must play for most RPG fans, whether or not they've played Planescape: Torment.
Weird and wonderful, this unique rpg is definitely worth your time.
Enchantment, delight, even love, and somewhere between a pinch of anger and frustration - that was my 30 hours with Torment: Tides of Numenera. The ability to complete the game without a fight, dozens of ways to perform tasks, the impact of our actions on the surrounding world, and the storyline (with a slightly disappointing finale) should lift up score. Unfortunately, the technical layer of the game effectively destroys the good impression.
Review in Polish | Read full review
I seriously can't speak highly enough of the world this game presents. I found value in every corner I poked my nose into. Its people, its creatures and its oddball take on what society could be like in a billion years places Torment among the best of its kind. Torment's world has a lasting appeal. Much like a good book you've closed for the last time, you're left with a sort of bitter understanding that you'll never experience it for the first time again. So, you settle for seconds.
Ultimately, Torment: ToN offers a very compelling balance between deep gameplay, accessibility, and character-driven story. While it may seem overwhelming at first to those unfamiliar with the genre, it nurtures a sense of exploration and quest. Failure in your quests is often just as interesting as success, and that the entire adventure is closer to twenty hours than forty makes it more reasonable that you'll finish and replay it again.
The rich narrative and quest design in Torment: Tides of Numenera makes it a suitable spiritual successor to Planescape: Torment. Along with the tidal system, and the different conversation options, there is plenty of reasons for multiple playthroughs. You can find yourself spending countless hours reading lore and chatting with companions and random townsfolk.
Torment: Tides of Numenera is well worth the wait. It combines the lore and fantastical setting of the Planescape universe with well-written characters and a tout narrative. For all the reading you'll have to do, there's an enchanting universe in store.
Ultimately, it’s an excellent game that delivers an engaging story, and that’s what’s expected and desired from Torment: Tides of Numenera. Sometimes it’s clunky, and other times it is sluggish, but mostly it’s an engaging game that rarely disappoints. If only everything was this way.
Torment is the purest expression of Infinity Engine RPGs we will ever see in the modern age.
Be prepared to take a voyage in time and space, not only to the Ninth World countless years into the future, but also 20 years into the past, into your bedroom as a young gamer just finding your way. If you still know how to read the Numenera known as a "book", Torment: Tides of Numenera will take you places no other game has in a decade. Although the game is not overly long (about 30 hours), it is easily justified for the modest price of 44.99$.
Torment: Tides of Numenera is a fantastically written and incredibly deep role-playing game with most of its strengths firmly in the narrative department rather than its turn-based combat gameplay systems.
Torment has flaws but none that will stop me from considering it a great RPG.
To sum it all up, Torment: Tides of Numenera is an amazing game set in a unique and easily recognizable setting. It has a very steep learning curve and a lot of complexity to the systems. Adding the sheer amount of information thrown at the Castoff, the game might be overwhelming for a new player. The companions are well written and varied in their behavior and reactions. Many NPCs are memorable and quest text quality is befitting of a book. In short, Numenera is a decent successor to Planescape: Torment and pays respects to the classic games of the genre.