Doom VFR Reviews
Doom VFR leverages extant resources to construct an intimate sensation of murdering hell demons in virtual reality. Dealing with Satan entails a short list of sacrifices which Doom VFR obliges through its compressed experience, inadequate control options, and risk averse experimentation. Safe and sensible, however, are sufficient labels for Doom VFR's pledge of menacing intensity.
Doom VFR has some of the most satisfying and gratuitous action you can get in VR.
A worthwhile attempt to bring one of the most seminal shooters to VR. Gory and visceral lead-based exorcism, let down by some frustratingly inadequate controls.
Despite its scattershot approach to control and bite-sized scope, DOOM VFR provides a tantalizing, gore-soaked and adrenaline filled peek at the future of PSVR.
Doom VFR is a remarkable experience in almost every way. There are intense battles, terrifying enemies, and amazing settings to explore, all tied together with a combination of creepiness and wit. All of this is almost upended by one of the worst control schemes ever implemented on the (admittedly difficult) PlayStation Move controllers. Doom VFR is still well worth playing (in fact, it's a blast), just go into the experience with the understanding that no matter which controller you decide to use, you won't be 100% satisfied.
Doom's trademark demon slaying translates well to virtual reality, but Doom VFR feels more like a warning shot than a BFG blast.
Doom VFR is an experience to try absolutely (even better with the free movement), but as a game itself it was reasonable to expect something more.
Review in Italian | Read full review
A snappy, blood-soaked three-hour thrill-ride sure to please any VR owners looking to get some extra use from their doubtless dust-covered PSVR Aim controllers.
It was a very good idea to try and do something new with Doom VFR instead of just porting Doom 2016 straight to VR platforms. While it’s not as good as it’s regular counterpart, seeing the familiar and classic areas alike in full VR is a great experience, even if it can be greatly hindered at times by its controls.
Doom is just as violent and mesmerizing in VR, but a number of concessions were made in this truncated version.
DOOM VFR delivers a fun VR experience that gives you a tiny taste of an excellent meal, a meal that's full of stunning visuals, demon stomping, and a satisfying blend of upgrades and the weapons we know and love from the DOOM universe. Unfortunately, a few bugs and some questionable design choices mar an otherwise fantastic VR game.
I was really surprised at how much I enjoyed my time with Doom VFR. Skyrim VR had soured me a little and I wasn't really looking forward to playing. But this shows that rethinking how a game will work in VR, instead of just shoehorning a game into VR wholesale, can make the world of difference. It also helps that the game has a price tag to match.
A touch on the short side, and with more than a few gripes around the control mechanisms, DOOM VFR, like most Bethesda games, is made better through mods and community support. That said, even without it, there's a serviceable vertical slice of the best parts of last year's flatscreen title. I just wish the damned game would let me punch something!
An excellent version of an outstanding game that doesn't last as long as the original game, nor is as beautiful as it was... but it's VR and is incredibly fun an inmersive (and we love kiling monsters on VR).
Review in Spanish | Read full review
It has the classic elements of a DOOM game, immersing the player in the DOOM world.
VFR as promised, brings back the rush of the Doom reboot, with the immersion only possible in virtual reality. Controls work great, either with PS Move or Aim Controller, but it is not as long and deep as the original game.
Review in Spanish | Read full review
DOOM VFR provides loads of fun factor. Although it is not a perfect virtual reality iteration of DOOM as it does have its own minimal flaws, DOOM VFR is still a nice experience leaving me satisfied after I climbed out from the virtual world of Hell.
When you drop into an area and the electronic bass is pumping and screeching away like a Transformer humping a washing machine and then all of a sudden, as demons attack from all directions, a shredding guitar riff kicks in and disintegrates every pair of panties in a twelve mile radius with the sheer fucking Metal brutality of the whole scenario… Well, that's a sensation that only a Doom game can provide, and this epicness is cranked up to eleven when playing in VR.
DOOM VFR is an outstanding, but limited, game. The lack of arcade and multiplayer content hurts the overall package, but it does its sole purpose of replicating the campaign in VR incredibly well. The fat has been trimmed from it resulting in an "all killer, no filler" approach that keeps the tension and action levels at a high point that exceeds even the base campaign from the reboot. Anyone who enjoyed that and wants to play it in VR should do so if they have a Vive or a PlayStation VR.
It's hard to reconcile the great game that is Doom VFR with the clumsy Move controls that are hardly player friendly. If you have an Aim controller, that's the best way to play, but I would have liked for the Moves to have been a viable option. Doom VFR highlights that allowing for player customization of control and comfort is imperative to making VR games accessible and more mainstream. Despite this, Bethesda has brought yet another title that proves virtual reality support is alive and well with impressive and full-featured titles that few thought would be possible at the outset of the platform. At the end of the blood soaked and demon infested day, Doom VFR is Doom in virtual fucking reality, and there's not much more you can ask for.