Those Who Remain
Top Critic Average
Psychological horror game Those Who Remain features jump scares with a few too many jagged edges.
A couple of nifty concepts can't save this uninspired genre piece from its shortage of character or fear.
Those Who Remain is rife with frustrating puzzles and illogical scenarios, which greatly dilutes its horror experience.
Those Who Remain is difficult to recommend, but there is an interesting meditation on guilt, redemption, and judgement hidden amongst an unfortunate mass of clunky design and gameplay. It might even be that watching someone else play the game is the best way to enjoy it, so you won't have to fight the controls and frustrating checkpoints. Ultimately, the game itself fails to live up to the potential of its ideas. This is one that should remain on the shelf.
I'm a massive horror gaming fan, so it's disappointing when games continue to take the same paths in a bid to scare players. Those Who Remain is an example of wasting an interesting beginning and stretching it out over the entirety of a full-length adventure. It's just bland and mediocre – not awful – but forgettable, especially when there are so many better horror stories out there to be told.
Although it had some good ideas at the start, Those Who Remain feels like the most cookie cutter horror game possible that barely manages to present anything fresh enough to keep you interested across the six hour playtime.
There's an intriguing and intelligent story to Those Who Remain, but poor checkpointing and awkward chase scenes often spoil the experience.
From storytelling to game design, Those Who Remain's tepid approach to its overabundant tropes made me want to leave Dormont as soon as I arrived. My best advice to horror fans: ignore the exit—even if your tank is running low.
Although it often looks cool and has some strong level design, Those Who Remain is tedious, and loaded with boring item hunts and frustrating "stealth" sections/
Overall, Those Who Remain is fine. Just fine. It’s not terrible and doesn’t deserve to be hate-played or mocked or anything like that. Edward is a fine protagonist, the eerie atmosphere starts out strong and devolves to fine, and the gameplay is fine. I’m sure a lot of work went into this experience (I say this a lot, but I mean it), but unfortunately, there doesn’t seem to be anything keeping this game safe from the gaping maw of irrelevance.