Top Critic Average
Iron Harvest is a throwback to one of the last golden ages of the genre, often feeling as old fashioned and crusty as that association entails, but frequently reminding us of the essential appeal of extremely large robots chilling out in timelines where they shouldn’t be.
With the promise of more content and tweaks, Iron Harvest could become something to keep an eye on for the competitive players out there. For now, it’s a solid effort that packs more style than substance, resulting in a good time.
If the RTS is dead, then Iron Harvest is some pretty slick necromancy. A classic single-player campaign with a strong story complements the absolute satisfaction of big, stompy mechs.
Iron Harvest's mech-based strategy can burn a little slow, but the payoff is undoubtedly worth it.
Iron Harvest's incredible presentation and scrappy, dynamic battles can't always save it from uneven mechanical depth and arbitrary-feeling limitations. A celebration of the some classic RTS, but not an evolution of it.
Overall, Iron Harvest presents a fascinating alternate reality of which I’d like to see more.
You have a first world war setting (somewhat, it's 1920) and giant mechs to destroy everything with. Do you need anything else?
Review in Italian | Read full review
Iron Harvest doesn't reinvent the wheel - it doesn't have to. Instead, the game is a celebration of the sub-genre's tried-and-true design. It is a student of the greats that came before it, taking and presenting that core gameplay experience in a way that is familiar, but also exceptionally engaging.
Iron Harvest offers a strong, story-driven campaign split into three interwoven parts. However, its core RTS mechanics leave something to be desired, and some common RTS features are lacking or missing.
Iron Harvest captures most of the charm of Scythe and Company of Heroes while lacking some of the stuff that matter the latter so much fun.