void tRrLM(); //Void Terrarium Reviews
While it would be nice to see Toriko as more of a character, everything else in Void Terrarium is bursting with charm.
Void Terrarium is tough, and it can be unforgiving with a lot of different systems to keep track of. But it's always a satisfying experience. It's not the greatest roguelike/Mystery Dungeon title I've played, but it might just have the most rewarding gameplay loop I've seen in the genre.
At its heart, Void Terrarium is a delightful, charming and compelling Tamagotchi-inspired 'keep them alive 'em up.' Sadly these magical moments are coated in so much tedious and overly-difficult combat and exploration bloat that it is exhausting to find them. There's magic hidden deep in this game, just be prepared to grind long and hard to find it.
Void Terrarium is a challenging roguelike that pulls on your heartstrings.
A simple but solid roguelike, mixed with Tamagotchi systems.
The gameplay mix intrigues, but it's weighed down by overemphasis on all too familiar rogue-lite tropes. I want to love Void Terrarium, but fine ingredients don't always make for a satisfying dish if they aren't balanced well. This game is too heavy-handed on tedium, and progress coming from random chance rather than skill.
As someone who loved A Rose in the Twilight and the whimsical art style found in both of these games, Void Terrarium is a hard sell. At its core, you have an okay roguelike that is bogged down by countless mechanics and things to pay attention to. Fight a monster, heal yourself, replenish your energy, clean up Toriko's poop, obtain food, drop something for a blueprint, and then rush home because she is about to starve to death. It's a lot to take in and as a result, falls short of simpler and less management heavy experiences.
void tRrLM () - // Void Terrarium does a good job of bringing to the table the core elements of a good dungeon crawler, but lacks something new and fresh to keep itself apart from other titles.
Review in Italian | Read full review
There's a lot to love about Void Terrarium, with its touching story and unique approach to the mystery dungeon genre, even if does occasionally frustrate.
Mystery Dungeon titles are popular, but this one sadly offers a weak example of mechanics in comparison to the broader genre. From there, being able to go full Tamagotchi with a girl in a glass bottle was intriguing and kept pushing me through the tedious and difficult dungeon crawling. A powerful story, moody soundtrack, and amazing aesthetic round out an experience that has a solid support structure, but less than awesome baseline gameplay premise.
From the gentle subversion of the nature of progress in roguelikes, to the razor-focus on a sweet, paternal-style relationship between a robot and his ward, told with minimalistic elegance, Void Terrarium is a mature, different, and interesting take on the genre.
void tRrLM();//Void Terrarium delivers a very interesting experience with elements of a genre rarely seen nowadays, with a very competently, well done and immersive ambiance, even if its clear technical limitations and the weakness of its plot limit its success.
Review in Portuguese | Read full review
Being able to raise deep concepts about duty, life and entertainment, makes this stand far above many other games.
After having played many Mystery Dungeon style games, it's clear that void tRrLM(); //Void Terrarium is in the top-tier of what the genre is capable of. Add in oodles of heart and a lovely presentation and you're left with one exceptional formula.
Void Terrarium is very flawed and riddled with very questionable difficulty spike decisions, but it also features some strong redeeming qualities. For every dungeon crawling run that results in an unfair death, you will be sent back to the main hub, interact with that poor little girl, and feel a near-maternal urge to try your luck yet again in order to find items that will help her survive in this beautiful yet hostile world.
I really, really like void tRrLM(); //Void Terrarium. It’s got a great plot, fun Mystery Dungeon gameplay, and delightful customization features. But it’s just too short for me to give it a higher rating than the one which I’ve given it. I don’t care if it’s following the tradition of its predecessors; you can’t pace a DRPG in the same way that you can a platformer. I still think that this game is great, and I think that a lot of other people will, too. But is $60 worth a game that only takes around 20 hours to beat and might leave you with more questions than answers at its end? I’m not so sure.
the complexity of the dungeon crawling and the challenge of trying to make it out alive overshadow its shortcomings. Each turn within a dungeon feels meaningful, and nothing feels as good as becoming overpowered on a particularly good run. With no shortage of roguelikes and dungeon crawlers available on Switch, Void Terrarium still manages to provide an experience that stands out from the crowd.
void tRrLM(); Void Terrarium is a roguelike dungeon-crawler that doesn’t punish the player after a death. Instead, it creates a challenging gameloop in more unique ways revolving around keeping a young girl alive. Each item crafted progresses the narrative as your terrarium becomes the set-piece of all your hard work.
Void Terrarium is a very interesting title. It has a unique mix of gameplay styles that are coated in gorgeous artwork and an impressive soundtrack. My advice would be to not go in expecting Disgaea levels of content or Atelier customization and you will have a much better time. Taken as a quickplay rogue-lite title it is a great little distraction and is priced reasonably for the content on offer.
Some technical and unbalancing issues, but chock-full of charm and still a good time to be had