void tRrLM(); //Void Terrarium Reviews
At its heart, Void Terrarium is a delightful, charming and compelling Tamagotchi-inspired 'keep them alive 'em up.' Sadly these magical moments are coated in so much tedious and overly-difficult combat and exploration bloat that it is exhausting to find them. There's magic hidden deep in this game, just be prepared to grind long and hard to find it.
The gameplay mix intrigues, but it's weighed down by overemphasis on all too familiar rogue-lite tropes. I want to love Void Terrarium, but fine ingredients don't always make for a satisfying dish if they aren't balanced well. This game is too heavy-handed on tedium, and progress coming from random chance rather than skill.
The game personally didn't drive me crazy but I couldn't even say it's not worth it. In fact, I would recommend it precisely because I really enjoyed the gameplay on the exploratory and combat side, I played it with pleasure and found it very fun and balanced in terms of the actions to be taken. It could be exactly the kind of game for those who don't have much time to play, but want to try a little something fun and not overly challenging.
Review in Italian | Read full review
Some technical and unbalancing issues, but chock-full of charm and still a good time to be had
As someone who loved A Rose in the Twilight and the whimsical art style found in both of these games, Void Terrarium is a hard sell. At its core, you have an okay roguelike that is bogged down by countless mechanics and things to pay attention to. Fight a monster, heal yourself, replenish your energy, clean up Toriko's poop, obtain food, drop something for a blueprint, and then rush home because she is about to starve to death. It's a lot to take in and as a result, falls short of simpler and less management heavy experiences.
WORTH CONSIDERING - With roguelike overhead maze levels that don’t punish you as much for failure, you can progress the game ahead every time you enter the gauntlet. If you’re really into taking care of a digital creature, searching for food to feed it and enjoy sweeping up poop then you’re in for a real treat. If none of these things sounds like fun, then look elsewhere for a fulfilling gaming experience. For what the game boasts to be, it does it quite well, it just wasn’t my personal cup of tea.
As bleak as the core premise may be in Void Terrarium, with you playing as a small robot trying to save a lone human girl in what appears to be the post-Apocalypse, you can't help but be charmed by how darned cute it is...
I really, really like void tRrLM(); //Void Terrarium. It’s got a great plot, fun Mystery Dungeon gameplay, and delightful customization features. But it’s just too short for me to give it a higher rating than the one which I’ve given it. I don’t care if it’s following the tradition of its predecessors; you can’t pace a DRPG in the same way that you can a platformer. I still think that this game is great, and I think that a lot of other people will, too. But is $60 worth a game that only takes around 20 hours to beat and might leave you with more questions than answers at its end? I’m not so sure.
Void Terrarium is very flawed and riddled with very questionable difficulty spike decisions, but it also features some strong redeeming qualities. For every dungeon crawling run that results in an unfair death, you will be sent back to the main hub, interact with that poor little girl, and feel a near-maternal urge to try your luck yet again in order to find items that will help her survive in this beautiful yet hostile world.
Mystery Dungeon titles are popular, but this one sadly offers a weak example of mechanics in comparison to the broader genre. From there, being able to go full Tamagotchi with a girl in a glass bottle was intriguing and kept pushing me through the tedious and difficult dungeon crawling. A powerful story, moody soundtrack, and amazing aesthetic round out an experience that has a solid support structure, but less than awesome baseline gameplay premise.
A simple but solid roguelike, mixed with Tamagotchi systems.
Void Terrarium is tough, and it can be unforgiving with a lot of different systems to keep track of. But it's always a satisfying experience. It's not the greatest roguelike/Mystery Dungeon title I've played, but it might just have the most rewarding gameplay loop I've seen in the genre.
void tRrLM () - // Void Terrarium does a good job of bringing to the table the core elements of a good dungeon crawler, but lacks something new and fresh to keep itself apart from other titles.
Review in Italian | Read full review
void tRrLM(); Void Terrarium is a rogue-like title as there are quite a few already. But there are special features that made me play the game longer than I first thought. On the one hand you have a wonderfully mysterious relationship between the robot and Toriko. The girl seems small and fragile and the robot has the same characteristics. But in the course of the story it turns out that the robot is more than nothing and fragile, it is strong and brave! Exactly this development has been well done and NIS America has made the best use of the emotions and the setting.
Review in German | Read full review
void tRrLM();//Void Terrarium delivers a very interesting experience with elements of a genre rarely seen nowadays, with a very competently, well done and immersive ambiance, even if its clear technical limitations and the weakness of its plot limit its success.
Review in Portuguese | Read full review
A cute graphics mix up that views the apocalypse and the last girl left in the world. This roguelike game allows you to decorate Toriko and the Terrarium they’re living in. Dungeons are always a thrill along with the short but shocking story that will make you focus on the game even more than usual.
Review in Korean | Read full review
Unlike that other game about the mushroom-y apocalypse, Void Terrarium is an optimistic game despite its dour premise. It isn’t afraid to be funny even in a sad context, and it really clings onto a sense of hope.
With the interesting theme of robots trying to care for a creature they don't really understand in a hostile world, Void Terrarium has a wider appeal than most dungeon crawlers and I can recommend it to those looking for something just a little different, especially so if this genre seems hard to get into.
void tRrLM(); Void Terrarium is a roguelike dungeon-crawler that doesn’t punish the player after a death. Instead, it creates a challenging gameloop in more unique ways revolving around keeping a young girl alive. Each item crafted progresses the narrative as your terrarium becomes the set-piece of all your hard work.
the complexity of the dungeon crawling and the challenge of trying to make it out alive overshadow its shortcomings. Each turn within a dungeon feels meaningful, and nothing feels as good as becoming overpowered on a particularly good run. With no shortage of roguelikes and dungeon crawlers available on Switch, Void Terrarium still manages to provide an experience that stands out from the crowd.